Chalktips aims to make the college paper more engaging and entertaining
How It Works
Chalktips lets you seamlessly link web resources, such as photos, videos, and websites to text. Resources are annotated and organized into a booklet, which completes the college essay.Gone are the text-heavy essays with long URL links for citations. Chalktips scrapes web pages for photos, so sources are presented graphically, while maintaining an essay's logic and organization.Chalktips caters to the 21st century reader, writer, and student.Professors have also used Chalktips as way for students and the professor to introduce themselves by publishing biographies. Small Pieces of My Life In the beta version, students started publishing booklets that were not required assignments. Chalktips takes the best out of social networking sites and implements it to assignments. As student publish more assignments, they build start building a portfolio of their work.Open to EveryoneUnlike other education-centric classroom tools, anyone can create an account. There is no distinction between students and teachers. Users follow each other, anyone who publishes a booklet is an editor, and anyone can comment.Co-founder and sociology professor Marianne Navada: "my goal is to get professionals to see how our courses can apply to real world needs. I want to open up the classroom, and free the college essay. Our site fosters collaboration and meaningful discussion, from students, professors, and people outside of the classroom. The traditional essay assignment hasn't evolved--it's still a conversation between the teacher and the student and Chalktips hopes to address that problem."Chalktips was launched September 2012. In one class where it was beta tested, 2 student film makers were so enthusiastic about the idea, that they created a short documentary about the founders, problems in education, and Chalktips. The Learning Curve
“You have to learn the rules of the game. And then you have to play better than anyone else.” - Albert Einstein
So it’s all about the game. We have been gaming since childhood, with scrabble, cop-thief, monopoly etc, and that’s how we have learnt the basic concepts of life. And now based on the similar notion, the new management fad co-relates GAMIFICATION and HR. Yes, you read it right!
In one of my earlier articles published in eLearning Industry portal on Aug 2014, I had shared a case study on the benefits of Gamification in learning (through a serious game concept). In this article, I am sharing another case study using the same content (on Account Management Fundamentals) but re-designed using an Avatar-based approach. I will also share the gains that accrued with this enhanced approach.
Problem-based Learning (PBL) was introduced by Howard Burrows, an American physician and medical educator, in the late ’60s within the framework of the medical program at McMaster University in Canada.
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