Thursday, 16 May 2013 15:58
3 Strategies to Engage Millennials – We Aren’t That Different
Published in
Concepts
As a millennial, I feel like we already have a bad reputation before even entering the workforce. People think that we’re lazy, have no attention span, spend all day on social media and that we don’t respect the workplace. Now I can’t speak for my whole generation but I know from my experiences with my peers that we’re multi-taskers, self-learners, resourceful, very comfortable with technology and we’re just as dedicated to adding value to the workplace as any generation before us.
Sunday, 12 May 2013 11:06
32 Tweets To Get You Started With The Gamification Of Learning
Wednesday, 20 March 2013 18:45
Gamify the Classroom
Published in
Concepts
Recently, there has been a surge in “gamifying” education, or presenting content in a game-like context to motivate learners to engage with the material. Is this a fad, or a natural evolution in educating the next generation of students?
Friday, 28 December 2012 09:51
Trends in Learning Technologies to Watch in 2013
Published in
General
Social/Informal Learning, Mobile Learning, Video – these three items have been “hot” for several years now, both in education and the corporate sector. Many are excited about them but the adoption of them has been slower than predicted. Barriers include cost, technology issues still not resolved, confusion about the differences between formal and informal learning, design factors, cultural factors, concerns about security, etc.
Tuesday, 04 December 2012 20:42
7 tips for a Game-Based Learning success
Published in
Concepts
Are you thinking of using games as a new way to develop eLearning content? Are you thinking of applying the theory of gaming in eLearning but you do not know how to? In the following post I will give you 7 tips to succeed with your Game-Based Learning.