Gamification In EdTech: The Future Of Innovative Learning

Gamification In EdTech: The Future Of Innovation Learning
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Summary: Implementing an intelligent and wise business approach to Edtech solutions for innovation, ease, and interactivity, gamification in eLearning is the next big innovation in the field.

Gamification Is Redefining The Future of eLearning

In recent years, the concept of EdTech has transformed completely. From interactive learning based on animations to applications, students and enthusiasts from all age groups have experienced the benefits offered. However, another interesting transition that has brought a very positive change to the EdTech industry is the introduction of gamification.

From the time that gamification has become a buzzword for the industry, a study from BlueWeave Consulting has found that the global education gamification market was worth USD 697.26 million in 2020 and is further projected to reach USD 4144.97 million by 2027. But still, EdTech start-ups and existing brands are looking for some fresh perspective on how gamification could redefine the future of learning.

The pandemic acted as a catalyst for the concept of gamification, as it propelled all educational institutions to foster hybrid learning environments. The need for improving engagements made educators especially look to gamified learning as an advanced approach to eLearning. The whole idea of gamification in EdTech was introducing the video game kind of layout or interface to encourage interactive learning.

In this article, we will try to highlight how gamification could bring necessary innovations to the EdTech industry while also highlighting the several benefits and scenarios surrounding the use of gamification in remote learning.

Unraveling Gamified Learning In EdTech

With the objective to continue offering learning during the pandemic, innovation took the front seat when it came to the education industry. From advanced learning modules that help students explore their interests in programming languages to free subscription models, things took a leap. A similar kind of interest in innovation was observed at the parents' end, with parents who were more ready than ever to invest in technology that could encourage learning. These included the use of DIY kits or STEM toys that offer digital content to cut through the constraints and deadlines of learning with standard practices. Besides, the introduction of personalization with AI triggered innovations such as Augmented Reality (AR) and Virtual Reality (VR).

1. Innovative Learning

Gamification is the future of innovation in the EdTech industry. The introduction of AI, Big Data, cloud technology, IoT, mobile learning, and VR all have the potential to enrich gamified learning. This gives encouragement to game-based learning methods at schools, to keep students interested in the learning process. Moreover, gamification increases the chances of the practical application of educational concepts, as it gives students a chance to use their imagination. With a more detailed introduction to real-world applications of subject matter, gamified practices would facilitate teachers to coach students. More importantly, gamification could help market EdTech solutions while gaining insights into the effectiveness of applications on immersive technologies.

2. Comfort And Interactivity

With time, the idea of learning is no longer restricted to students. From training professionals to capturing young minds, employing gamified elements in applications could help make learning a more compelling task. Such elements usually include quizzes, puzzles, scenario-based questions, or graphical representations of the subjects that the students need to learn. Besides, it is important that EdTech companies help teachers and coaches to create easy-to-follow learning spaces. To help create a pleasing learning experience for students, the instructors must be provided with thorough guidance on balancing fun elements with theoretical learning, which is quite an easy task to pursue with gamification.

3. Engagement And Competition

When it comes to industry experts and even the people who have not yet used gamification in learning, there is a belief that gamified learning has all that is required to increase student engagement. However, gamification also poses a continuous threat of competition to all those learning platforms that refrain from using the concept or believe in the value-generating potential of legacy practices. This competition factor is even reflected in students when some particular students are performing better using gamification techniques than by using methods associated with other trends in online education. Nevertheless, gamification has the potential to create a fun, engaging, and competitive environment for the students. For instance, the use of technology like VR headsets in applications could help create a hands-on learning experience, creating a more holistic and practical learning environment.

4. Lessons With Games

When it comes to gamification, EdTech companies get a chance to encourage students with better concentration abilities and cognitive stamina. Moreover, gamification even helps to make things more fun and favorable for real-world situations. Above all, learning is all about inspiring the users with an innovative and engaging learning process. Gamification could help users by offering illustrations that trigger fascination for even the trickiest subjects.

5. Rewards With Gamified Learning

Another significant reason why the EdTech industry needs to invest in gamified learning is to exercise some control over the hours spent learning a module. With games and visuals, students can be introduced to a time slot during which they can interact with the application to avoid any unwanted stress and ensure value from the time spent. Also, students who show the most productivity in the given amount of learning time can be rewarded with level-up certifications. The most complicated and time-consuming subjects can be introduced to students with a smart approach to teaching, using gamification.

6. Relieving Stress And Improving Relationships

Last but not least, the gamification of EdTech helps students to explore new concepts and subjects in an innovative manner. The use of gamification techniques in eLearning applications could even aid the relationship between students and tutors while mitigating the whole hassle of standardizing apps. Students who are involved in the educational relationship through gamification could get more streamlined exposure to concepts. Also, gamified learning relieves the pressure that students might otherwise experience when taking tests in a physical environment. All in all, students and teachers who are tired of the extensive anxiety that they experience with the traditional approach to education could foster gamification to avoid the struggles associated with the standard academic process.

The Crux: Future Of Gamification In EdTech

In conclusion, the whole concept of gamification works by increasing the interactivity of the learning platforms. Gamification not only helps students to learn easily but also makes their learning journey a more enjoyable process. It helps students to be more proactive and relaxed during the learning cycle, while also giving them the chance to learn without any fear of errors or mistakes, especially when students get a chance to develop their skills with exposure to easy learning techniques. The EdTech industry is very likely to add more revenue and growth with the integration of gamification.

Moreover, the advanced learning medium could make it easier for teachers to offer their courses to a greater number of students. EdTech and gamification are concepts that are made to complement each other in the near future while allowing for more expansion in the industry. However, bringing these two concepts together equally demands a sophisticated and thoughtful approach to quality assurance. For educational institutions to offer a streamlined and dynamic learning environment to students, they must ensure a consistent sharing of information that would require the effective involvement of EdTech testing solutions.

It is equally important for the EdTech industry to understand that working alone on gamification could minimize the chances of exposure and the chances of moving ahead of the competition. Rather, the integration of other technologies like AI, VR, etc. can be pursued to get the growth that the EdTech industry is expecting in the upcoming years. In a nutshell, the path to success for gamification in EdTech is all about innovation, brought into the eLearning scenario through an intelligent and wise business approach. If you can make gamification in learning interactive and easy to pursue, for teachers as well as students, you are all set to stay ahead of the game.