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Gamification In Learning Featuring Gains Through A Serious Game Concept

Gamification In Learning: Featuring Gains Through A Serious Game Concept

Wikipedia defines Gamification as "the use of game thinking and game mechanics in non-game contexts to engage users in solving problems”. While Gamification has been applied in several domains, our focus has been on its application in learning. Research certainly confirms the advantages of learning through Gamification. Let me share a case study that compares the gains in learning achieved through serious game concept vs a traditional eLearning approach.

Top 10 eLearning Content Development Companies For 2014

Top 10 eLearning Content Development Companies For 2014

Driven by a high volume of requests by HR Managers and Training Directors, last August we published the Top 10 eLearning Content Development Companies for 2013. Since eLearning Industry is rapidly evolving, it is high time to publish the Top 10 eLearning Content Development Companies for 2014. Surprisingly enough, the resemblance between the two lists is weak; 7 out of 10 companies included in the Top 10 eLearning Content Development Companies for 2014 are new additions!

20 Wonderful Resources for Using BLE Beacons in Mobile Learning

20 Wonderful Resources for Using BLE Beacons in Mobile Learning

After our inspiring and thought-provoking interview with Geoff Stead, we were left mesmerized with the way Qualcomm used their Gimbal Bluetooth Low Energy (BLE) beacons to create a learning zone effect within their museum. Since then, we have been doodling and dreaming about using this fascinating tool to create proximity-based learning applications. Now, as we are planning to get started on this project using the (Gimbal) beacons that we received recently, we set out on a journey to explore and learn more about this concept. Read on...

Gaze Into The Future Of Learning With Clark Quinn

In this exclusive interview with Learnnovators, Clark Quinn shares his insights on the significance of innovation for businesses to succeed. He explains the importance of contextual and experiential learning, and offers his recommendations for integrating mobile strategies into organizational L&D. His advice to learning designers for scaling up to meet the challenges of designing informal and social learning is invaluable. Read on…