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A Time of Crisis for the UK Learning and Development Industry

A Time of Crisis for the UK Learning and Development Industry

In this article, part one of my series on saving the UK Learning and Development industry from certain doom, I examine how the L&D industry is struggling to keep up with times and highlight what needs to be done to meet demands and expectations. This is a brutal, no-holds-barred assessment of L&D, taken from my own experiences talking with L&D professionals and research into the state of the industry. Part 2 will establish how – and why – to bring learning and talent training together.

How to Use The 5 "Moments of Need" Model In Corporate eLearning

How to Use The 5 "Moments of Need" Model In Corporate eLearning

In this article, I'll share how you can use the 5 “moments of need” to your advantage when designing eLearning courses and training events. Capitalizing on these “moments of need” when designing and developing your eLearning courses will help you to create deliverables that improve knowledge absorption and retention, which is the ultimate goal of any learning experience.

How to Choose the Right Instructional Design PhD Program

How To Choose The Right Instructional Design PhD Program

If you're interested in Instructional Design at the University level, or if you want to expand your instructional design knowledge base even further, then you may want to consider an instructional design PhD program. These programs are ideally suited for those who have prior experience in the educational sector and want to gain a more comprehensive understanding of Instructional Design technologies, theories, and models. In this guide I'll highlight some Universities that you may want to consider, but first I'll share some tips that will help you choose the right instructional design PhD program for you.

Gamification In Learning Featuring Gains Through A Serious Game Concept

Gamification In Learning: Featuring Gains Through A Serious Game Concept

Wikipedia defines Gamification as "the use of game thinking and game mechanics in non-game contexts to engage users in solving problems”. While Gamification has been applied in several domains, our focus has been on its application in learning. Research certainly confirms the advantages of learning through Gamification. Let me share a case study that compares the gains in learning achieved through serious game concept vs a traditional eLearning approach.