eLearning Concepts

Sticking to the Instructional Design Basics - What, Why, How

Sticking to the Instructional Design Basics - What, Why, How

We often hear about the debate of how Subject Matter Experts meddle with Instructional Strategies and how Instructional Designers do not have the freedom to develop their own product. In this debate we often forget about the target audience, and finally end up creating something for the Subject Matter Experts. This article talks about how sticking to the Instructional Design basics would help satisfy both the Subject Matter Experts and the target audience.

Does Bloom’s Taxonomy Still Have A role To Play In e-Learning?

Does Blooms Taxonomy Still Have A role To Play In e-Learning?

Mayes and de Freitas (2004) state that the use of technology can be used to achieve better learning outcomes, more effective assessments or a more cost effective way of bringing learning environments to students; and that  reforming practice requires transformation of the understanding of the principles. So what are the pedagogical principles behind “e” learning?

5 Key Trends in Mobile Learning

5 Key Trends in Mobile Learning

Learners today depend on the latest technology—like smartphones and tablets—to help them fit online training into their busy lives. Statistics show that we check our smartphones an average of 150 times per day; it makes sense that we would want to have access to e-Learning content on our phones

Caught the mobile learning vision yet?

Caught The Mobile Learning Vision Yet?

Would you like to deliver effective learning and employee performance via mlearning? Are you interested to mobile-enable your organization? At the following post you will find 2 scenarios and a 5 step approach to go mobile!

The Gamification Guide For Teachers

The Gamification Guide For Teachers

Would you like to gamify your classroom? People love to play. Whether your students are in kindergarten or college, adding fun to classroom learning by playing games is a positive and effective way to engage students. Your students are already master game players, whether those games are technologically based or not. Use this knowledge and expertise everyday by gamifying you classroom because play doesn’t have to be reserved for recess anymore.

The Pinterest Guide For Teachers

The Pinterest Guide For Teachers

Long gone are the days of “chalk and talk” when teachers stood and lectured at the front of the classroom. Today, with the popularity of many social media sites such as Pinterest, teachers can provide perception rich learning and step outside the classroom’s four walls to give students a unique and interesting learning experience. In the top 10 of most popular social media sites, Pinterest is in itself a tool to teach as well as a tool to find teaching ideas, lesson plans, and just about anything on any topic you might have. It’s a bottomless toolbox to keep students active, excited, and engaged.

The Agile Approach to Learning Game Design

The Agile Approach to Learning Game Design

Corporate learning professionals, instructional designers, trainers and eLearning pros… listen up. I want to let you in on a little secret: Game-based learning requires a whole new approach to learning design. It’s not the same as eLearning development, and it’s definitely not a set of skills you can pick up at an in-service day. The ADDIE approach to learning and development simply does not work with games. You have to go Agile instead.

The Use Of Social Media In School Projects

The Use Of Social Media In School Projects

The following article gives real life examples of school projects in which the students used social media. Some took it upon themselves to use these outlets, and instructors assigned others. The following social media learning tactics are common and effective nonetheless.