eLearning Concepts

7 Common Instructional Design Pitfalls in E-learning Storyboards

7 Common Instructional Design Pitfalls in E-learning Storyboards

Storyboard writing is a core skill that all e-learning instructional designers must master. Yet there are common pitfalls that pop up frequently - both for newbies and seasoned instructional designers. Get these valuable tips for improving your e-learning storyboards: your team, your client, and - especially - your reviewer will thank you!

Cognitive Load Theory And Instructional Design

Cognitive Load Theory And Instructional Design

Understanding the basics of the Cognitive Load Theory and applying them to your instructional design is an absolute must, particularly if you want your learners to get the most out of the eLearning course you are creating. This guide will offer you a detailed look at Cognitive Load Theory, including how it can be applied in learning settings. Check the Cognitive Load Theory and Instructional Design article and presentation to find more.

Top 8 Competencies of a Mobile Learning Designer

Top 8 Competencies Of A Mobile Learning Designer

Mobile learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions such as learners’ attention span, learning style/preference, and the new (additional) dimensions to learning. In this article, we’ll take a quick look at the top eight essential competencies that a new age learning designer is required to possess for designing effective mobile learning interventions for today’s workplaces.

Marczewski’s Gamification User Types

Marczewski’s Gamification User Types

Whilst many people are aware of Bartle’s Player Types, they may not be aware that Richard Bartle himself is of the opinion they do not translate well to non MMO games or non game related systems – especially gamified systems. As such, I went back to the drawing board to look closer at motivations that may drive users within gamified systems and how they can be used to design better experiences.

Gaze Into The Future Of Mobile Learning With Geoff Stead

In this exclusive interview with Learnnovators, Geoff Stead shares his wonderful insights on how the emerging mobile technologies and capabilities of smart phones could power up mobile learning. He also shares his advice to learning designers on the techniques to scale up to meet the challenges of designing learning interventions for this ubiquitous learning age. Equally valuable is his advice to organizations who wish to integrate mobile learning with their e-learning strategy to improve productivity! Geoff’s foresights on the future of mobile learning and the interesting shifts happening in the learning paradigms are truly thought provoking. Read on…

6 Top Facts About Adult Learning Theory

6 Top Facts About Adult Learning Theory

There are many great educators and they all have one thing in common. It is not that they are the best among the best in their own field. Instead, they are the ones who know best how to facilitate learning. Teachers may be experts in their respective niche, but if they do not possess the facility to assist students in the learning process, it does not matter how much they know or how skilled they are.

Games or Gamification

As educators and trainers, what can we learn from the success of video games, and how can we use some of those lessons to make better learning experiences for our learners? With real project examples, Tim Buff looks at some of the key points of games and gamification in learning.

4 Mistakes that Ruin a Serious Game’s Learning Value

If serious games are not carefully mapped to the key elements needed for learning. Instructional designers new to game design must take the time to learn about common game elements and how they link to learning. The result? Serious games that avoid the common mistakes detailed in this article!