VR Training Program Case Study: Aggressive Behavior De-Escalation At CHRISTUS Health
Numerous industry insights show how a VR training program can radically transform traditional learning. That's true, indeed! VR can increase engagement and retention. Furthermore, Virtual Reality enables scalability and cost-savings. Consequently, more and more organizations are taking the exciting leap into using this immersive technology! Curious? Then, join this case-study-focused webinar! We’ll share how CHRISTUS Health partnered with SweetRush to create a critical safety skills training program for healthcare workers in VR.
VR training programs have been an increasing trend in the Learning and Development industry. However, nowadays, they have become even more relevant due to COVID-19. One of the benefits Virtual Reality provides is hands-on training while being hands-off. This is very important as we navigate how to provide essential and effective training safely.
In this session, Tobias J. Washington from CHRISTUS Health and Emily Cooper from SweetRush will share the behind-the-scenes story of a de-escalation of aggressive behavior VR learning program. That is to say, VR training programs are new for L&D. Therefore, the voyage from design to solution had its challenges. If this sounds interesting, do not worry. That is, we are looking forward to sharing all details! We’ll explore topics such as making the choice to use Virtual Reality and how we gained buy-in. In addition, we will navigate the changing landscape of technology, and the use of scenario-based learning. To conclude, we will share insights about body tracking, vocal recognition, and tracking data in and beyond the headset! This case study presentation will show you how to weave these elements together to create a cohesive and effective VR training program.
During this session, you will learn:
- Why CHRISTUS Health’s aggressive behavior de-escalation training became a great example of Virtual Reality training
- How SweetRush and CHRISTUS created scenario-based VR training activities with specific learning objectives
- Which are the 3 key Virtual Reality trends (voice and emotion recognition and analysis, body movement tracking and data tracking, and learning analytics)
- The best approach to employ the 3 key Virtual Reality trends in a VR training program
- How a strong client-vendor partnership enabled CHRISTUS and SweetRush to overcome challenges
- The most effective way to pioneer immersive learning technology