4 Mistakes that Ruin a Serious Game’s Learning Value
2014 will be the year that many instructional designers are tasked with creating their first serious game. The research and case studies that support the use of games for learning are adding up… and we are beginning to see theory move into practice.As exciting as it is to see serious games taken, well, seriously, the heightened attention this learning method is receiving also brings a new set of challenges. As it turns out, most instructional designers were NOT trained in the field of game design. Also, most organizations do not have an “immersive serious game” fund sitting untouched, waiting to invest in a game-based learning solution.And while most L&D professionals are aware of the potential benefits serious games can provide to learners (and to their organizations), they are also aware that a poorly designed activity just won’t cut it. As it turns out, slapping points and badges on an eLearning course or cloning “Jeopardy” does not equate to a meaningful game.If you want to make serious games viable in your organization, you must combine a deep understanding of the ways games create a feeling of “fun” for players with a working knowledge of the essential elements required for learning. Without these tools, a serious game is doomed to fail.
But what does a “failed” serious game look like? How will you know if the game you have designed is missing the mark? A serious game with any of the four problems below needs some rework:
Your serious game will only be successful if you link the “fun” in games to the essential elements needed for learning. Taking some time to learn the Serious Games' basics before designing a serious game can save time and effort later in the process.
How Can Gamification Improve eLearning? What is the Future of Gamification in eLearning Industry? Judging by the following 30 Facts about Gamification in eLearning, the future of Gamification in eLearning is brighter than ever.
In this article, you'll find Social Learning tips, advice, and techniques for creating a successful Social Learning Strategy. From research to implementation, I'll walk you through on how to develop a Social Learning Strategy that engages learners and encourages collaborative eLearning.
Corporate Performance Management is great for motivating managers. Gamification can do the same for employees. Employees are Often Left with No CPM. Gamification implementation emulates successfully a CPM.
eLearning Industry is supported by the largest online group of professionals involved in the eLearning industry at LinkedIn.
eLearning Industry is designed to:
help instructional designers and (or) eLearning professionals to find a project or a temporary basis job
share the knowledge via post, tweets, ppp, etc,
to build a safe online community of professionals involved in the eLearning industry.