New Learning Opportunities Create Self-directed Learners
The above scenario goes to extremes to make its point. As learning professionals it is our job to understand how to provide learning opportunities to talent, but not to become a roadblock.
Remember - it's important to remain informed of new learning opportunities in whatever form they take - since so much is changing in how we learn and share information. Then, we can begin to review and analyze, and consider how individuals can be self-directed to find the right learning opportunity.
The list below identifies ways learning is changing; it show how learning is becoming more user and learner focused, both in obtaining the learning needed and in creating it.
SummaryAs learners' needs change and technology becomes available to meet those demands, the business must respond to these changes. Companies are recognizing the requirement to build, buy or create enterprise learning portals to allow individuals to access course content, information, and knowledge material when it's needed.As learners continue to spearhead their own learning, learning professionals must foster learningopportunities. Through communities of learning, and encouraging collaborative working encouraging collaborative working environments that share knowledge openly, the business should begin to capture knowledge as tagged and indexed information.
How Can Gamification Improve eLearning? What is the Future of Gamification in eLearning Industry? Judging by the following 30 Facts about Gamification in eLearning, the future of Gamification in eLearning is brighter than ever.
In this article, you'll find Social Learning tips, advice, and techniques for creating a successful Social Learning Strategy. From research to implementation, I'll walk you through on how to develop a Social Learning Strategy that engages learners and encourages collaborative eLearning.
Corporate Performance Management is great for motivating managers. Gamification can do the same for employees. Employees are Often Left with No CPM. Gamification implementation emulates successfully a CPM.
eLearning Industry is supported by the largest online group of professionals involved in the eLearning industry at LinkedIn.
eLearning Industry is designed to:
help instructional designers and (or) eLearning professionals to find a project or a temporary basis job
share the knowledge via post, tweets, ppp, etc,
to build a safe online community of professionals involved in the eLearning industry.