eLearning News

Published in Companies
Many instructional designers are now being asked to investigate serious games and gamification for use in their training. The problem? Few instructional designers have real game design experience or skills. Game-based solutions have great potential for learning, but only if they are designed well.
Published in Companies
Product knowledge training has traditionally been difficult because of the large amounts of information learners must simply remember. Using serious games for learning and sound instructional design principles can vastly improve the amount of information adult learners can commit to long-term memory.
Published in Companies
If your corporate learners forget what they learned right after training, were they even trained at all? It’s one of several questions more L&D managers should be asking themselves. These three research-based learning principles should be central to learning design when the goal is retention.
Tuesday, 28 January 2014 16:52

Marczewski’s Gamification User Types

Published in Concepts
Whilst many people are aware of Bartle’s Player Types, they may not be aware that Richard Bartle himself is of the opinion they do not translate well to non MMO games or non game related systems – especially gamified systems. As such, I went back to the drawing board to look closer at motivations that may drive users within gamified systems and how they can be used to design better experiences.
Published in Companies
If serious games are not carefully mapped to the key elements needed for learning. Instructional designers new to game design must take the time to learn about common game elements and how they link to learning. The result? Serious games that avoid the common mistakes detailed in this article!
Published in General
The United Nations recently commemorated the International Day for Disaster Reduction, an annual effort to raise the profile of disaster preparedness. This year, the day’s focus was on society’s most vulnerable: the estimated one billion people around the world living with disabilities.
Published in General
Free Webinar on "ELearning: Where do serious games make most sense?" scheduled on Friday, September 12, 2013 at 10 AM PDT with Ross Smith.
Published in General
If you like using games as a tool to facilitate learning, you might find this taxonomy to be helpful in choosing the right games for the right teaching/learning situation. The Taxonomy of Language Acquisition Games (TLAG) may just be that tool to help your learners achieve their educational goals.
Published in Companies
ITyStudio is the first content authoring software for educational multimedia content that lets its users design and create 3D simulations and Serious Games.