How Serious Games Can Change Your Team's Workplace Perception
Nikola Stanisic/

Playing Serious Will Make For Serious Results

Often viewed as a deterrent to work, play is now being sought by organizations as its benefits are becoming evident. Play can be manifested through games. Games help learners experiment, follow their own path, take decisions, compete, fail and learn from failures, and assume responsibility attributes that appeal to the right brain. They help learners manipulate, connect, synthesize information to solve problems or achieve a goal. This results in effective learning.

eBook Release: eLearning Design And The 'Right' Brain
eBook Release
eLearning Design And The 'Right' Brain
Discover more about the interactive elements in eLearning that will appeal to the right brain and help create memorable, sticky learning experiences.

Play In Learning

Play is all about offering learners the opportunity to learn while indulging in another activity in an environment that closely resembles or simulates their work environment. For example, a food safety course can help learners identify the hazards in a kitchen whereas principles of management can be learned in the course of playing a board game. There are 3 elements eLearning can benefit from:

  1. Gamification
  2. Game-based Learning
  3. Simulations

Example: A Good "Time" To Work

Your learner has a meeting with his manager at 3:00 pm. It’s 9:00 am now and he has a cartload of work to finish, plus put together a dossier for the meeting and give a dry run to friends. Time the tasks. Reward correct prioritization with extra time and penalize mismanaged priorities with extra tasks and see how your learners learn the art of time management and the priority matrix without death by PowerPoint.

Game-Based Learning

Not to be confused with gamification, game-based learning facilitates learning entirely through a game. So as learners complete tasks and cross levels, they learn the requisite skills. Game-based eLearning courses integrate games into the learning process where learners have to play to learn and achieve specific learning objectives.

Example: A "Hazardous" Game

Do you need to train your restaurant workers on the safe practices of handling food and maintaining hygiene? Get learners to identify possible hazards, unsafe/potentially harmful areas in the restaurant, and also identify the corrective actions. This learning through self-discovery and exploration will reinforce learning. You can check the sample course here.


A great tool that facilitates experimentation and synthesis is a simulation. It is a replica of a learner’s work environment (such as a hazardous area) or a computer application (such as an HRIS or CRM) that allows them to practice and get familiar with fail-safe conditions. Simulations are a great way to avoid costly real-life errors and delays and get learners up to speed.

Simulations can be:

  • Computer-based, where learners get to try out the tasks involved in a software application in a sandbox, and practice executing tasks with/without support until they are confident of moving to the actual system.
  • Non-computer-based, where learners get to watch how to perform tasks in risky areas, such as an operation theatre or a product assembly, or areas that require interpersonal skills, such as a sales negotiation.

Make simulation challenges by having a time limit or a penalty for every incorrect choice. Additionally, having characters/avatars to guide learners through the simulation with all the human touch and allow for interactions.

A Peek Into The Classroom

Need to get your sales reps up to speed on your new product? Arrange a workshop and get them to work on assembling/reassembling it. When they get to handle the product and observe it closely, every minute detail will be absorbed, leading to effective learning. Serious games can make long-lasting changes for your team's perception. It can alter workplace perception and facilitate a shift in work culture. If you want to learn more, download this eBook: "eLearning Design And The 'Right' Brain" to become a 'Right' brain expert; and, moreover learn how its role in learning can be of use to you.

eBook Release: CommLab India
CommLab India
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