Blended Learning For Your Reality

Date January 18 2018
Duration 60 Minutes
Join us for Blended Learning for Your Reality, a free webinar sponsored by eLearning Industry with Senior New Product Development Consultant Director and Assistant Professor Andy Petroski. The event is scheduled for the 18th of January, 2018.
Speaker Andy Petroski
Andy has played a key role in building immersive learning and instructional technology for multimedia firms, corporations, and education.  As Director and Assistant Professor of Learning Technologies he led the MS in Learning Technologies program and capabilities at Harrisburg University of Science & Technology. Andy is the co-author of the book Alternate Reality Games: Gamification for Performance.
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Blended Learning For Your Reality

This session will focus on creating a game-based, blended learning experience with traditional and emerging technologies.

Learners today can be active participants in learning experiences through self-directed learning, small group interactions, hands-on practice, and personalized learning. Game-based learning, blended learning, mobile learning, and microlearning are growing strategies for further engaging learners at a level beyond the one which can often be reached in a group-based, instructor-led, classroom learning environment.

Yet, Learning and Development departments struggle to move beyond the classic learning approaches that too often focus more on information than interactions. And it’s difficult to blame training leaders and Instructional Designers for holding on for dear life to the “tried and true”. Each year, there’s a new technology or strategy that’s presented to the industry as the answer to training efficiency, performance outcomes, and learner engagement. However, the claims often come without merit and without any type of framework for implementing them with existing learning strategies. Right now, Augmented Reality and Virtual Reality are the flavors of the month. Soon, you’ll be seeing more about Artificial Intelligence (AI) as THE employee development and performance improvement solution. And, be sure that if you’re not using these technologies and strategies, you’re doing a disservice to your learners, your company, and the field (according to the online articles and conversations).

The new strategies and technologies are solutions that should be considered for every company’s Learning and Development strategy. But how can they be implemented strategically and cohesively? Join this session to explore alternate reality games (ARGs) as a framework for creating better blended learning experiences that combine existing strategies with emerging technologies.

In This Session, You Will:

  • Explore ARGs as the ultimate blended learning experience
  • Identify interactions for ARGs that accommodate traditional and emerging learning strategies
  • Define levels of activity and which strategies and technologies are most appropriate for each level
Would you agree that blended learning stands for original, innovative methods? Yet you haven’t yet found the recipe for this mix & match that will thrill and engage your learners, taking your courses to another level? With Augmented Reality and Virtual Reality being the flavors of the month, and Artificial Intelligence coming strong as well, we take it a step further with this webinar and show you how these technologies and strategies can be implemented strategically and cohesively, exploring alternate reality games (ARGs) that are emerging as the ultimate blended learning experience.
Requirements
  • Hardware: Windows (1.4 GHz Intel Pentium 4 or faster/equivalent) or Mac (1.83 GHz Intel Core Duo or faster) and 512 MB of RAM (1 GB recommended)
  • Operating system: Windows 10, 8.1 (32-bit/64-bit), Windows 7 (32-bit/64-bit) or Mac OS X 10.9, 10.10, 10.11, and 10.12
  • Web browser: Microsoft Internet Explorer 9 or later, Microsoft Edge, Mozilla Firefox, Apple Safari and Google Chrome
  • Internet connection: Broadband (1 Mbps+) recommended
  • Software: Web browser plugin (will be prompted to install)
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