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Freelancer

Rambo Levin

Instructional Designer
A technology savvy and educator who always try to progress and excel. With master in eLearning methodology and engineering background, in addition to over 10 years as a qualified educator, I do what i love and love what I do. I see myself as a trendy instructional designer both in the virtual and real worlds.
7 articles
6 topics
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Rambo Levin
Rambo Levin

Wall of Recognition

Rising Star
Rising Star
Complete your profile and have an article published.
Expert
Expert
Have at least five published articles.
MasterMind
MasterMind
Have at least ten published articles, an Editors Choice Badge, and one Specialist Badge.
Thought Leader
Thought Leader
Have at least twenty published articles, two Editors Choice Badges, and two Specialist Badges.
Legend
Legend
Have at least thirty published articles, three Editors Choice Badges, one Specialist Badges, one Authority Badge, and one more Specialist or Authority badge.

Editors Choice
Editors Choice
The Editors Choice Badge is awarded to the articles that earn an Editors Choice Award.

Specialist
Specialist
In order to earn a Specialist Badge, you need to have five articles published in the same category.

Authority
Authority
In order to earn an Authority Badge, you need to have ten articles published in the same category.
August 20, 2015

Introducing The iBook: Interactive Book

Transformation occurs in many fields, but not much has changed in the books concept. This article tries to show how to transform paper books into an interactive tool in blended learning to enhance engagement. Let us introduce the interactive book.
August 15, 2015

Rethinking Employee Motivation

So you think you know what motivates your employees, students, children... well, think again. Science has discovered long ago that what really motivates us is NOT the “stick” nor the “carrot”. It's time to rethink employee motivation! Read this article to know why.
August 8, 2015

A Practical Way To Apply Gamification In The Classroom

Education is constantly transforming as educators we need to keep up or lose the battle on students’ attention. This article describes a practical and easy way to apply gamification in the classroom to enhance motivation. It costs nothing, and yet the results are priceless.