Published: November 27, 2017

G-Cube's 4th Consecutive Inclusion In Top 20 Gamification Companies List

TrainingIndustry has reckoned G-Cube among the Top 20 gamification companies of 2017. G-Cube demonstrates its excellence in offering customized learning experiences while adopting the latest trends and technologies.

G-Cube

Arunima

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G-Cube In The Top 20 Gamification Companies List Of 2017

For the fourth consecutive year, TrainingIndustry has reckoned G-Cube among the Top 20 gamification companies of 2017. G-Cube demonstrates its excellence in offering customized learning experiences while adopting the latest trends and technologies.

TrainingIndustry is a global organization that recognizes the top-achievers in the world of organizational training. It represents the leading players of the industry, who show outstanding promise and a commitment to impart learning experiences tailored to individual needs.

The selection of companies featured in this list is based on their excellence in areas such as company size, growth potential, quality of service, gamification features, awards, recognition and competitive differentiation.

The CEO at G-Cube, Manish Gupta, says, ‘Gamification makes learning more fun and engaging, offering a realistic learning experience through a collaborative platform. It is indeed a great achievement for all of us to be recognized in the Top 20 Gamification Companies list for 2017 and we are inspired to deliver many more innovative gamified solutions in the future for new-age learners.’

About G-Cube

G-Cube Solutions is a leading CMMi Level 3 e-learning products and services company – with a global delivery and support footprint. Over the last decade, G-Cube has helped hundreds of customers worldwide and across diverse domains. G-Cube has the right mix of experience and expertise to provide tailor-made and company-specific solutions – rather than industry-specific solutions. The solutions are also flexible to meet the evolving needs of customers.

About Training Industry, Inc.

TrainingIndustry.com provides information, insights and tools for business and training professionals to manage the business of learning effectively. It highlights the best articles, current trends, case studies and best practices within the industry to build an information repository that companies can look into. It also conducts annual surveys to determine the best achievers in the field of corporate training, in order to create a more efficient market for learning.

Reference: G-Cube Reckoned in the Top 20 Gamification Companies List of 2017