Making e-Learning effective
The e-Learning concept is now 13 years old, it started in 1998 and since then organizations along with many training institutes have leveraged on its benefits to deliver training and reap benefits. In 2011, 77% of the American Corporations were using e-Learning. It is the second most important training method within the organizations. A survey result showed that e-Learning helped their business to adapt more quickly to change, an increase of 11% on last year and increasing number of organizations are adapting e-Learning to help their business move forward. For more important eLearning Statistics you may want to read Top 10 e-Learning Statistics for 2014 You Need To Know.
These facts indicate the benefits of e-Learning. However it is important to know how effective the e-Learning strategy is and whether it is yielding the expected return on investment and change. The effectiveness of an e-Learning initiative depends on various factors:
How Can Gamification Improve eLearning? What is the Future of Gamification in eLearning Industry? Judging by the following 30 Facts about Gamification in eLearning, the future of Gamification in eLearning is brighter than ever.
In this article, you'll find Social Learning tips, advice, and techniques for creating a successful Social Learning Strategy. From research to implementation, I'll walk you through on how to develop a Social Learning Strategy that engages learners and encourages collaborative eLearning.
Corporate Performance Management is great for motivating managers. Gamification can do the same for employees. Employees are Often Left with No CPM. Gamification implementation emulates successfully a CPM.
eLearning Industry is supported by the largest online group of professionals involved in the eLearning industry at LinkedIn.
eLearning Industry is designed to:
help instructional designers and (or) eLearning professionals to find a project or a temporary basis job
share the knowledge via post, tweets, ppp, etc,
to build a safe online community of professionals involved in the eLearning industry.