5 Killer Examples Of Gamified eLearning

5 Killer Examples Of Gamified eLearning

5 Killer Examples Of Gamified eLearning

Gamified eLearning: 5 Killer Examples

In my last post we took a look at a checklist for designing good gamified eLearning and saw how the story and look and feel that games provide engage learners on a deeper level; competition, rewards and challenges offer motivation, and feedback, both positive and negative, helps learners master information quickly.

In this post, we’ll take a look at some examples I think stand out, where good gamified eLearning demonstrates these guiding principles really well.

So, let’s dive in.

1. First up, Till Training Game, from Elearning Awards gold winner Kineo.

Kineo worked with their client McDonald’s UK on a real game changer in the industry, the McDonald’s UK Till Training Game, which delivered an engaging and memorable learning experience to support the launch of a new till system to 1,300 restaurants, as well as trending for a bit on social media site as learners set up self-styled leader boards to compete against each other.

Some stats:

Here are some of the elements that helps make this gamified approach work:

Take a look at how the program rates at Elearning Superstars.

2. Next up, Lifesaver by the Resuscitation Council & Unit9

This immersive interactive training is available through a browser or can be launched via an app on mobile devices. The objective of the training is to make anyone aware of the basic steps in responding to a situation where someone (probably a stranger) suffers a cardiac arrest or choking. This multi award winning training utilizes gaming principles in some of the most effective ways:

3. Thirdly, Medieval Swansea by Make Sense Design & City Witness

Built in Elucidat, this rich interactive historical game gets learners taking on the role of detective to solve a historical mystery. It’s bursting with gaming features and is fully responsive, making it work nicely on just about all platforms and devices. The underpinning gaming concepts include:

4. Next, the Virtual Reality House by Train4TradeSkills

Double gold medallist at the Elearning Awards, The Virtual Reality House lets trades trainees such as plumbers practice their skills in a fully immersive virtual reality simulation, allowing them to make mistakes safely and learn from these in order to build confidence and competence before embarking on the workshop-based part of their course.

The training is an i3D engine built on the Unity 3D framework which allows rapid development of interactive training scenarios. This is an example of gamified eLearning which demonstrates the following:

5. Last, but in no ways least, Heineken Capability Academy by Brightwave & Heineken

Not satisfied with gamified eLearning alone, Heineken got a real physical board game to go with its blended solution from Brightwave.

Was this post useful? Do you have any examples of great gamified eLearning you can share? We’d love to hear from you in the comments below. There is also a showcase featuring some examples of great gamification designs in eLearning which you can browse at Elearning Superstars.

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