Instructional Design Best Practices

The most thorough collection of Instructional Design Best Practices, presented by our top Instructional Design authors. Important information, tips, trends, new ideas and examples. Click to read our articles.

January 21, 2016

Why Does Instructional Design Matter?

Instructional Design is pedagogy; a learning and teaching endeavor; and like all learning and teaching it works best if all participants understand its aim. It works even better if all participants “buy-in” to those aims. And “buy-in” is best achieved by involving the participants in setting the aims.
by Alex Terego
January 20, 2016

2016 Instructional Design Trends Compass: Experiences, Ecosystems, Evaluations. Oh My!

Instructional designers and learning & development (L&D) professionals of all levels—this article is for you. SweetRush Senior Instructional Designer Shauna Vaughan is back with a look at three of this year’s biggest trends, and once again, specific advice and resources for you to explore each of them further. Read on for Shauna’s thoughts on how L&D will take a strategic leap forward by focusing on experiences, ecosystems, and evaluation.
by Shauna LeBlanc Vaughan
December 21, 2015

Creative Instructional Design: 9 Examples Of Learning Strategies You Can Use And A Free Gift For Instructional Designers!

In September 2015, I had released an eBook on Creative Instructional Design Featuring 7 Learning Strategies You Can Use. The eBook has been designed as a job-aid to Instructional Designers and helps them bridge the gap between theory and application. All the learning strategies shown here can be easily applied on their projects. The 7 strategies featured here are from our online suite of 15 courses for Instructional Designers.
by Asha Pandey
December 19, 2015

Playability Vs Gamification: Do We Really Have To Gamify Everything?

Gamification is considered as a silver bullet for all challenges people face. The problem is that there are not so many really good examples of processes which were positively influenced by gamifying them. Piano Staircase, Speed Zone Lottery, Nike, FitBit – you know them all, as for at least two years they have been used as justification of this idea. But even knowing them (plus some more non-standard ones) you usually end up with PBL: Adding to your gamified process points (P), badges (B), and leaderboards (L) hoping that they will influence people. My question is: Do we really have to gamify everything in order to maintain playability?
by Marek Hyla
December 8, 2015

Compliance Simplified: Using Creative Instructional Design Approaches To Instill The Spirit Of “Why Comply”

“Compliance” is a buzzword used by governments, regulators, and employers for the process of following rules. Compliance rules are in place either to protect business and markets, or to protect individuals by guiding them on how to follow regulations. However, rules can be misunderstood. Therefore, the challenge shifts to identifying what more must be done to ensure that the employers and the employees do comply with regulations.
by Asha Pandey
December 4, 2015

Beyond Routine: Creative Approaches In Instructional Design

While designing instructions we tend to use the same approaches, tools, and techniques. This is completely normal - they are in our comfort zone as training intervention designers, developers, and trainers. We use them because we feel secure, because we consider them as good ones, and because we are convinced that using them we will deliver the promise. The problem is that many times these Instructional Design approaches are not optimal.
by Marek Hyla
November 13, 2015

Pedagogy Vs Andragogy In eLearning: Can You Tell The Difference?

Should you follow the same Instructional Design processes and apply the same learning strategies to all of your eLearning courses, regardless of the age of your audience? Do adults and children learn the same way? Certainly not. In this article, I’ll delve into the debate of Pedagogy vs Andragogy in eLearning clarifying the differences between the two concepts, so that you will be able to understand the respective challenges of each and create highly motivating eLearning projects for both your young and adult learners.
by Christopher Pappas
September 19, 2015

The Impact Of Situated Cognition In eLearning

Gathering knowledge is one thing, but being able to apply it in the real world is another. The primary objective of any eLearning course is to give learners the skills and information they need to achieve personal and professional goals. This is why situated cognition is a perfect fit in eLearning strategies. In this article, I will discuss the impact situated cognition has upon online education.
by Christopher Pappas