12 Questions eLearning Developers Should Answer

12 Questions eLearning Developers Should Answer 12 Questions eLearning Developers Should Answer Image courtesy of bplanet / FreeDigitalPhotos.net
Published in Concepts
Thursday, 30 January 2014 00:02
As an Instructional Designer, motivating learners is an important consideration because in reality learners are not always motivated to learn. They’re busy, they have other things to do, they don’t see the course as being important or have had a bad experience in the past. Would you like to motivate your learners based on the ARCS Model?

Motivate Your Learners Based on The ARCS Model


Dr John Keller’s motivational design model, known as the ARCS model, is comprised of four major factors that influence the motivation to learn – Attention, Relevance, Confidence and Satisfaction. It’s described as a problem-solving model and helps designers identify and solve specific motivational problems related to the appeal of instruction. The model was developed after a comprehensive review and synthesis of motivation concepts and research studies.


The four categories of motivation variables comprise of sub-categories along with process questions to consider when designing eLearning (or any kind of learning):


Attention
Capturing the interest of learners, stimulating their curiosity to learn.

  1. Perceptual Arousal
    What can I do to capture their interest?

  2. Inquiry Arousal
    How can I stimulate an attitude of inquiry?

  3. Variability
    How can I maintain their attention?



Relevance
Meeting the personal needs/goals of the learner to affect a positive attitude.

  1. Goal Orientation
    How can I best meet my learner’s needs?

  2. Motive Matching
    How and when can I provide my learners with appropriate choices, responsibilities and influences?

  3. Familiarity
    How can I tie the instruction to the learners’ experience?



Confidence
Helping the learners believe/feel that they will succeed and control their success.

  1. Learning Requirements
    How can I assist in building a positive expectation for success?

  2. Success Opportunities
    How will the learning experience support or enhance the learners’ beliefs in their competence?

  3. Personal Control
    How will learners clearly know their success is based upon their efforts and abilities?



Satisfaction
Reinforcing accomplishment with rewards (internal and external).

  1. Natural Consequences
    How can I provide meaningful opportunities for learners to use their newly acquired knowledge/skill?

  2. Positive Consequences
    What will provide reinforcement to the learners’ successes?

  3. Equity
    How can I assist the learners in anchoring a positive feeling about their accomplishments?



What I really like about ARCS is that it puts the learner at the centre of the design process. After all, that’s how it should be.

 

References and further information:

Keller, J. M. (1987) Strategies for stimulating the motivation to learn. Performance and Instruction. 26 (8), 1-7.

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Read 5065 times Last modified on Thursday, 30 January 2014 00:15
Matthew Guyan

I’m a passionate learning and development practitioner from Newcastle, NSW, Australia. Currently employed as an Instructional Designer, developing and courses for online and classroom environments. 

I have a keen interest in a number of learning and design related areas including human cognitive architecture, motivation, technology, informal learning and social media. 

Contact me via LinkedIn or Twitter @MattGuyan 

Website: www.linkedin.com/pub/matthew-guyan/29/794/7a1

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