How To Use Design Thinking In Your LMS

Design Thinking In Your LMS
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Summary: Maybe it's overhyped, maybe it's not. Design thinking, however, is a way to organize the critical thinking it takes to overcome a challenge.

5 Steps To Follow When Using Design Thinking In Your LMS

Let's say you're onboarding a group of new hires. Of course, you're going to follow up and see how the training is coming along. You're a Learning and Development professional, and you know the value of feedback.

One person brings you a conundrum: they need to find training material on the Learning Management System, but don't want to bug their manager. How do you make onboarding content easy to find and set up new learners for success in your LMS?

Being an L&D pro, you know that the way to get the right solution is through old-fashioned critical thinking. The scale of this issue ranges from the quick-and-easy fix (improving tags and metadata to make searches more effective) all the way to a wholesale reorganization of your content library. Where should you apply that mental energy?

This is where you can use design thinking. But not the empty buzzword meaning of design thinking. You know, that defined 5-step process punctuated with lots of multi-colored 3M post-its.

Design thinking has solid roots. It's a good way to organize your thoughts and help guide decisions made around new ideas. Because truly new ideas don't come with the data, we need to be fully confident in them.

At its heart, design thinking is a human-centered approach to problem-solving. It offers a way to organize your critical thinking. It follows 5 broad steps: Empathize, Define, Ideate, Prototype, and Test.

Without considering the big picture, it's tempting to dive in and address the direct problem. Surely, that's all that's called for addressing a minor issue with onboarding. You could just move onboarding material to the main page of the LMS. But what if this piece of feedback has popped up a handful of times already?

1. Empathize

The first step calls for you to think of the user. Consider the ways they look for training content. Search around for it yourself. This is where you apply critical thinking to grasp the scope and scale of the problem at hand.

Maybe the real issue is that the content in your LMS isn't well organized and easily searchable. In that case, moving onboarding material to the main page might just solve one problem only to create another.

2. Define

If you're lucky enough to have a team around you, this is a place to loop them in. Take your research and conclusion from the first step. Try to sum it up in a single succinct sentence. Run it by others to see if it makes sense.

After all, you're resolving an issue, not blindly running through a checklist.

3. Ideate

Once you have a firm grasp on the true challenge, it's time to figure out solutions. Brainstorm and toss around your wildest ideas. You don't have to use post-its if you don't want to.

Doing a quick technology review helps ensure you don't miss anything glaringly obvious. Ask yourself if anything has changed in the LMS or in the training program lately.

4. Prototype

Develop a prototype that can work as proof of concept. A common misconception is that you have to go the whole hog on the first fix you come across. Not so. Try boiling a big-picture solution down to something that doesn't require a budget or additional approval. Maybe start with an explainer video.

Whatever you think might work, give it a shot. The idea here is that you're figuring out how to test the viability of a new idea, see if a change is really necessary and, if so, how much of one.

5. Test

The final and perhaps most important step. Run your ideas through the wringer. Encourage beta users to give feedback. Be sure to listen and incorporate that feedback. Acknowledge users when their feedback results in a change to the system or prototype. It builds community and gives everyone a sense that they're pulling together in the same direction.

This is important because you're running through new ideas that don't have a reservoir of data showing their effectiveness. Keep the sage words of David Kelley, founder of Stanford University's design school, known by its whimsical named 'school,' in mind: you have to fail fast if you want to succeed sooner.

Once you have proof of concept for a given idea, restart this whole process and scale it up. If that sounds hard, that's because critical thinking and problem-solving are hard.

Whatever you do, don't be afraid to say something isn't working. Design thinking is an iterative process—go through it as many times as you need to get the best answer.