5 Killer Gamification Examples To Enhance The Impact Of Your Corporate Training (Updated In 2020)

5 Killer Gamification Examples To Enhance The Impact Of Your Corporate Training (Updated In 2020)

5 Killer Gamification Examples To Enhance The Impact Of Your Corporate Training (Updated In 2020)

How Can Gamification Be Used Effectively In Corporate Training?

Gamification in corporate training is the amalgamation of principles along with key gaming elements to deliver the requisite learning objectives, thus delivering a highly engaging approach to training.

Through gamification, L&D teams are able to expedite the learning process. Learners tend to achieve learning outcomes more effectively via an engaging journey rather than a traditional training approach. An efficient gamification strategy offers higher completion rates as well as improved recall and retention. It can also be used to successfully help learners enhance the application of learning on the job as well as help them upskill.

Need more? Take a look at the following stats:

How Effective Is Gamification In Enhancing The Impact Of Corporate Training?

Generally, in any training strategy, the following list is a must-have in order to achieve the expected training mandate. It should be:

It must:

By implementing gamification into your learning strategy, you will definitely see an improved impact on the learning experience—Here’s why:

Practically speaking, you can use gamification to enhance the impact of your corporate training strategy and evoke the best response in the following ways:

The value of gamification for corporate training is reaffirmed by the following stats:

What Gamification Elements Are Typically Used To Enhance The Impact Of Corporate Training?

NextGen Gamification Techniques

To take that learner engagement level a notch higher, you can also make use of NextGen gamification techniques. At EI Design, our NextGen gamification techniques build upon the success of current approaches. For instance, we have eLearning NextGen gamification solutions such as:

Now that you know what gamification entails and how effective its techniques are in enhancing the impact of corporate training, take a look at these 5 killer examples of gamification for the workplace from our rich repository.

5 Killer Examples Of Gamification: How We Enhanced The Impact Of Diverse Corporate Trainings

Over the last decade, our gamification strategies have evolved and matured. Our approaches now go beyond the badges and leaderboards and leverage other approaches like personalization, microlearning, social learning, mobile apps, and learning portals.

Let me share the highlights of our gamification practice and a few examples on each level. Interestingly, while this showcases how our practice has matured, it also shows how organizations can integrate gamification in the workplace to double the impact of corporate training.

Level 1: Partial Gamification

This is the entry-level usage of gamification and can be applied as a gamified quiz or assessment in a traditional eLearning course. It could also be used as a micro-challenge in a microlearning-based learning journey.

Example 1: Gamified Quiz

Here’s an example of a gamified assessment. In this game:

Level 2: Game-Based Learning

In this case, the entire learning path is converted into a game. It features scores, badges, and leaderboards.

Example 2: Compliance Course On Social Engineering Converted Into A Game

Here’s an example of a compliance program made highly engaging using a game-based approach:

Level 3: Gamified Learning Path

This reflects a learning path that has challenges aggregating to achieving proficiency at different levels. It also features scores, badges, and leaderboards.

Example 3: Gamified Product Training

This gamified eLearning course showcases features and functions of various insurance products for learners belonging to a unique category (children from primary to junior high).

Level 4: Gamified Learning Portal

This depicts our portal-based offering featuring:

Example 4: Gamified Portals

This is an "Induction and Onboarding" portal at EI Design that makes use of NextGen gamification techniques.

Example 5: A Complete Gamified Learning Experience

This solution uses a rich blend of 3D virtual environments, Virtual Reality videos, gamification, social learning elements, personalization, microlearning, etc.

In this game:

Conclusion

I hope these 5 killer examples of gamification provide inspiration on how you can use various levels of gamification to significantly enhance the impact of your corporate training. Meanwhile, if you have any specific queries, do contact me or leave a comment below.

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