Levels Of Interactivity In eLearning

Levels Of Interactivity In eLearning

Levels Of Interactivity In eLearning

Discover The Levels Of Interactivity Present In eLearning Modules

With the deployment of eLearning growing day by day, more and more research is going into developing interactivities that enhance the learning value of the eLearning module.

What Is Interactivity

In simple terms, interactivity is any interaction between the learner and the module where the learner gives input, and the module proceeds based on the input given by the learner. Thus, a simple click, drag-and-drop, or text input can be interactivity. And simulations, games, Augmented Reality, and Virtual Reality are on the higher end of the interactivity spectrum.

What Are The Levels Of Interactivity?

To understand levels of interactivity, we have to first understand two fundamental types of interactivities—behavioral interactivity and cognitive interactivity.

Levels Of Behavioral Interactivity

Traditionally, behavioral interactivities are classified as levels 1, 2, and 3; or, simple, medium, and complex; or, basic, intermediate, and advanced. All terminologies signify the same.

Levels Of Cognitive Interactivity

Cognitive interactivities are defined mostly in terms of Bloom’s taxonomy. There are three levels of cognitive interactivity:

Levels Of Interactivity In eLearning Modules

In the eLearning industry, levels of interactivity are mainly defined for billing and quantization purposes. Thus, a module with a higher level of interactivity will be charged more than a similar module with a lower level of interactivity. Due to this reason, the behavioral interactivity, which is mostly related to the use of media and technology, dominates the definition of levels.

There are no specifically defined boundaries between different levels of interactivity. Different organizations follow different ways of classification. The table below summarizes how levels are defined.

Let’s dive a little deeper:

The table below gives the gist of the levels:

Conclusion

Levels in eLearning modules are defined most primarily from a development point of view. Although there are no fixed standards, the eLearning industry widely accepts four levels of modules.

With the advancement of technology, the definition of models keeps changing. For example, click-to-reveal interactivities used to be considered as level 2 elements only; however, using rapid authoring tools, these can be created so easily that most companies now consider basic interactivities in level 1 only.

Similarly, using simulation capturing tools makes it really easy to publish simulations. So, some companies have started considering software simulation in level 2. So, it ultimately boils down to the client and development company to agree on level definitions.

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