Game-Based Learning

Tips and benefits of Game-Based Learning. Read everything at eLearning industry, written by our top eLearning authors.

October 1, 2015

Gamification And Game Based Learning: Yes, They Are Different!

Gamification and game based Learning (GBL) are both very popular trends in corporate learning now. The benefits of games are evident in training and learning; not only at the K-12 level, but in corporate circles as well. But both terms, gamification and game based Learning, cannot be used interchangeably. They’re not the same thing and it is important to realize the difference.
by Heena Nanda
August 20, 2015

3 Mistakes You’re Making With Gamification In Business

Gamification in business—whether you’re designing a training program or you’re trying to motivate employees in a specific way—can be extremely successful. But even though it’s a popular learning and development trend, gamification can fail if you don’t use it correctly. Knowing a few of the most common mistakes can help you avoid errors when using gamification at your organization.
by Christie Wroten
April 20, 2015

Gamification vs Game-Based eLearning: Can You Tell The Difference?

The terms “gamification” and “game-based eLearning” are sometimes used interchangeably. However, there are distinct differences between the two that all eLearning professionals should be aware of. In this article, I’ll compare and contrast gamification vs game-based eLearning and I’ll give you some useful tips on how to design an effective instructional strategy for each.
by Christopher Pappas
October 21, 2014

The Power of Gamification in HR

“You have to learn the rules of the game. And then you have to play better than anyone else.” - Albert Einstein So it’s all about the game. We have been gaming since childhood, with scrabble, cop-thief, monopoly etc, and that’s how we have learnt the basic concepts of life. And now based on the similar notion, the new management fad co-relates GAMIFICATION and HR. Yes, you read it right!
by Surabhi Paliwal
October 18, 2014

Gamification In Learning Through An Avatar-based Serious Game Concept

In one of my earlier articles published in eLearning Industry portal on Aug 2014, I had shared a case study on the benefits of Gamification in learning (through a serious game concept). In this article, I am sharing another case study using the same content (on Account Management Fundamentals) but re-designed using an Avatar-based approach. I will also share the gains that accrued with this enhanced approach. 
by Asha Pandey
September 21, 2014

Gamification Of Compliance Training Through A Serious Game Concept

As a Learning Strategist, I have been involved in the creation of several compliance training courses in the last 12 years. In all these years, we have built compliance training courses for some of the leading global organizations in Financial services, Insurance, Healthcare and several others in varied manufacturing sectors. Almost always, the brief from the Compliance team is to lay the content "as is”, have forced navigation and get it done quickly with hardly any room for creative strategies. I always felt that the mandate was focused on meeting the “certificate of completion” rather than ensuring a “sticky learning”. However, now I do have a case study of a Compliance team that gave us the mandate to create an immersive learning experience using Gamification.
by Asha Pandey
August 30, 2014

Gamification In Learning: Featuring Gains Through A Serious Game Concept

Wikipedia defines Gamification as "the use of game thinking and game mechanics in non-game contexts to engage users in solving problems”. While Gamification has been applied in several domains, our focus has been on its application in learning. Research certainly confirms the advantages of learning through Gamification. Let me share a case study that compares the gains in learning achieved through serious game concept vs a traditional eLearning approach.
by Asha Pandey
June 24, 2014

How a Gamification Developer Games Its Employees

As a company offering gamification and games-based learning services, we believe it’s essential that we “walk the talk” and offer new and exciting ways to engage our employees. So, how do you gamify a gamificator? SweetRush’s director of technology, Misha Milshtein, takes you on an in-depth tour of Cocoa Trivia, a gamification experience for employee engagement.
by Misha Milshtein