The Basics Of Instructional Design
Earlier, the only methods used to impart training were the traditional classroom sessions led by a qualified instructor. Similarly, eLearning has come a long way in supplementing conventional training sessions. As a result, Instructional Designers are now tasked with developing eLearning courses that facilitate effective knowledge in the absence of an instructor. Therefore, modern business demands have compounded the task as online courses have to roll out at the speed of business. In this article, we are going to cover the basics of Instructional Design.
"To achieve learner engagement and arrest dropout rates" is the main motto of Instructional Designers; and, blingy Las Vegas-style courses are not always the answer. In other words, courses grounded in the principles of Instructional Design and adult learning will meet these goals—even without the frills.
In conclusion, whether you are an experienced ID, a new entrant, or making your way into the world of L&D from a functional field, we invite you to go through the basics of ID covered in this article. It distills the basics, best practices, dos & don’ts, technical standards, and more.
Basics Of Learning
The Merriam Webster dictionary defines learning as the activity or process of gaining knowledge or skills by studying, practicing, being taught, or experiencing something. In addition, learning can also be defined as a relatively permanent change in an individual’s behavior arising from experience. In other words, it is the act of acquiring new or modifying existing knowledge, behavior, skills, values, or preferences, which may involve synthesizing different types of information.
What Do We Learn?
We learn things that fall within these 3 categories:
- Knowledge: information needed to perform a task, and the capacity to apply it
- Skills: expertise and ability to do something
- Attitude: the way to behave or respond to a situation
5 Basics Of Learning In Instructional Design
There are 5 elements of learning.
- Drive
This is a strong drive that makes the learner want to learn. Motivation is the key to learning. - Stimulus and cues
They act as actual learning content that makes the learner learn. Together they both facilitate learning. - Response
This is what is required of the learner in the presence of an effective stimulus. - Reinforcement
This is what is required of the learner in the presence of an effective stimulus. - Rewards
This increases motivation and ensures learning beyond the learning event.
Basics Of Adult Learning In Instructional Design
The science and art of helping adults learn is termed andragogy. However, this can be analyzed even further. There are 6 adult learning principles that, if applied, help adults learn effectively.
S. No. | Adult Learning Principles | How To Apply |
1 | Adults need to know why they should learn something. |
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2 | Adults have a deep need to be self-directing. |
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3 | Adults hIn conclusion, these are the essentials needed to design learner-centric eLearning courses. It is very important to follow a well-defined Instructional Design process and eLearning standards to enhance the quality of the digital course. Download our eBook Instructional Design 101 to discover more amazing Instructional Design insights.ave a greater volume and quality of experience than youth. |
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4 | Adults become ready to learn when they experience a need to be able to do something more effectively. |
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5 | Adults enter a learning experience with a problem-centered orientation. |
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6 | Adults are motivated to learn by both extrinsic and intrinsic motivators. |
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Learning Needs
Adults have different learning styles or preferences—visual, auditory or kinesthetic—that should be considered when designing an eLearning course. In addition, each style has different subcategories that can be assigned to it:
Auditory
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Visual
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Kinesthetic
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Learning Cycle
Similarly, learning should include these 4 phases: review, learning, application, and adaptation.
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- Review (Why?)
First, we need to set the context and help the learner bridge prior and new knowledge. - Learning (What?)
Secondly, we proceed to actual learning content: concepts, procedures, processes, principles. - Adaptation (How?)
Thirdly, we need to provide opportunities to apply the newly acquired knowledge and skills. - Application (Now What?)
Finally, we should explain how to apply this new knowledge to the workplace.
- Review (Why?)
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However, "Application" is not the end. Through the adaptation of newly acquired skills in the workplace, more reasons for further development will arise. In other words, the circle begins anew.
Instructional Design Process Basics For Effective Courses
The Successive Approximation Model (SAM) helps overcome the challenges in eLearning development. It is iterative, collaborative, and effective.
SAM has 3 phases: preparation, iterative design, and iterative development.
- Preparation Phase
First, we gather all the relevant information. - Iterative Design Phase
Then we proceed with project planning and prototype development and go to the development phase after the client signs-off. - Iterative Development Phase
Finally, we develop the course and release the alpha, beta, and gold versions of the course.
Phase 1: Finalize LOS, Strategy, And Outline
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Phase 2: Finalize Prototype
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Phase 3: Alpha–Gold Closure
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In conclusion, these are the essentials needed to design learner-centric eLearning courses. It is very important to follow a well-defined Instructional Design process and eLearning standards to enhance the quality of the digital course. Download our eBook Instructional Design 101 to discover more amazing Instructional Design insights.