Photo of Marek Hyla
Accenture CN; Warsaw TD&L Lead; Global TD&L Innovation Center Lead

Marek Hyla

Strategy Senior Principal
Since 1999 I have been devoted to balanced and deliberate development of e-learning industry. I am an author of 3 books, many T&D solutions, trainer, speaker, project manager. My posts represent my own opinions and are not opinions of my employer.
32 articles
9 topics
Posting activity
Marek Hyla
Marek Hyla

Wall of Recognition

Rising Star
Rising Star
Complete your profile and have an article published.
Expert
Expert
Have at least five published articles.
MasterMind
MasterMind
Have at least ten published articles, an Editors Choice Badge, and one Specialist Badge.
Thought Leader
Thought Leader
Have at least twenty published articles, two Editors Choice Badges, and two Specialist Badges.
Legend
Legend
Have at least thirty published articles, three Editors Choice Badges, one Specialist Badges, one Authority Badge, and one more Specialist or Authority badge.

Editors Choice
Editors Choice
The Editors Choice Badge is awarded to the articles that earn an Editors Choice Award.

Specialist
Specialist
In order to earn a Specialist Badge, you need to have five articles published in the same category.

Authority
Authority
In order to earn an Authority Badge, you need to have ten articles published in the same category.
October 22, 2017

The Instructional Design Thinking Process

Design Thinking is nowadays one of the major forces which drive creation of innovative approaches in various business areas. There is no reason why we shouldn't use it in Instructional Design space. Let's discuss what values it could bring, and how we could quickly leverage on this concept.
September 28, 2016

The Design Thinking Process In Instructional Design

Design thinking is a prototype driven, iterative method of creative resolution of problems characterized by human-centered approach. The nature of the design thinking process is collaborative and playful. Let's take a look at some tools which help to merge design thinking with Instructional Design.
December 19, 2015

Playability Vs Gamification: Do We Really Have To Gamify Everything?

Gamification is considered as a silver bullet for all challenges people face. The problem is that there are not so many really good examples of processes which were positively influenced by gamifying them. Piano Staircase, Speed Zone Lottery, Nike, FitBit – you know them all, as for at least two years they have been used as justification of this idea. But even knowing them (plus some more non-standard ones) you usually end up with PBL: Adding to your gamified process points (P), badges (B), and leaderboards (L) hoping that they will influence people. My question is: Do we really have to gamify everything in order to maintain playability?
December 4, 2015

Beyond Routine: Creative Approaches In Instructional Design

While designing instructions we tend to use the same approaches, tools, and techniques. This is completely normal - they are in our comfort zone as training intervention designers, developers, and trainers. We use them because we feel secure, because we consider them as good ones, and because we are convinced that using them we will deliver the promise. The problem is that many times these Instructional Design approaches are not optimal.
November 20, 2015

SuperMemo: Learn Fast And Forget About Forgetting

To remember something you have to repeat information. There are no shortcuts. The problem with repetition, however, is that you never know when to bring certain piece of information again to your mind. So you end up either with repeating the bulk portion of information (e.g. the whole list of new words of another language without distinguishing which one you already remember and which one is still not memorized) or do nothing.
November 6, 2015

How To Design Learning Journeys?

Designing blended learning (a.k.a. learning journeys) is not an easy task. You have not only to know and understand the Instructional Design principles, but also to be familiar with all of these learning tools which could effectively influence learners. Well – you can use ADDIE as a basis for your work. I would like, however, to show you another approach on how to design learning journeys.