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Accenture CN; Warsaw TD&L Lead; Global TD&L Innovation Center Lead

Marek Hyla

Strategy Senior Principal
Since 1999 I have been devoted to balanced and deliberate development of e-learning industry. I am an author of 3 books, many T&D solutions, trainer, speaker, project manager. My posts represent my own opinions and are not opinions of my employer.
31 articles
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Posting activity
The Design Thinking Process In Instructional Design

The Design Thinking Process In Instructional Design

Design thinking is a prototype driven, iterative method of creative resolution of problems characterized by human-centered approach. The nature of the design thinking process is collaborative and playful. Let's take a look at some tools which help to merge design thinking with Instructional Design.
Playability Vs Gamification: Do We Really Have To Gamify Everything?

Playability Vs Gamification: Do We Really Have To Gamify Everything?

Gamification is considered as a silver bullet for all challenges people face. The problem is that there are not so many really good examples of processes which were positively influenced by gamifying them. Piano Staircase, Speed Zone Lottery, Nike, FitBit – you know them all, as for at least two years they have been used as justification of this idea. But even knowing them (plus some more non-standard ones) you usually end up with PBL: Adding to your gamified process points (P), badges (B), and leaderboards (L) hoping that they will influence people. My question is: Do we really have to gamify everything in order to maintain playability?
Beyond Routine: Creative Approaches In Instructional Design

Beyond Routine: Creative Approaches In Instructional Design

While designing instructions we tend to use the same approaches, tools, and techniques. This is completely normal - they are in our comfort zone as training intervention designers, developers, and trainers. We use them because we feel secure, because we consider them as good ones, and because we are convinced that using them we will deliver the promise. The problem is that many times these Instructional Design approaches are not optimal.
SuperMemo: Learn Fast And Forget About Forgetting

SuperMemo: Learn Fast And Forget About Forgetting

To remember something you have to repeat information. There are no shortcuts. The problem with repetition, however, is that you never know when to bring certain piece of information again to your mind. So you end up either with repeating the bulk portion of information (e.g. the whole list of new words of another language without distinguishing which one you already remember and which one is still not memorized) or do nothing.
How To Design Learning Journeys?

How To Design Learning Journeys?

Designing blended learning (a.k.a. learning journeys) is not an easy task. You have not only to know and understand the Instructional Design principles, but also to be familiar with all of these learning tools which could effectively influence learners. Well – you can use ADDIE as a basis for your work. I would like, however, to show you another approach on how to design learning journeys.
Learning Battle Cards On My Desk! At Least!

Learning Battle Cards On My Desk! At Last!

I am happy and proud. 4 years of our work on the Learning Battle Cards project has just concluded. In the final stage of it we have just printed out the first batch of cards in the biggest Polish playing cards publishing house (Trefl). Here is a short story of mutual effort which let us to celebrate this moment.