Gamification Examples

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January 26, 2016

3 Ways Online Training Providers Can Use Gamification In Their Courses

If you’re simply taking a game and apply it to online training, you’re doing gamification wrong! For example, think of gamified training that’s based around a word search or a board game. These forms of gamification can be expensive to create and often offer little value to the learner. Instead, you need to find ways to use gaming elements to create better experiences that are not possible with traditional learning mediums.
by Li Whybrow
January 3, 2016

3 Gamification Examples That Make Corporate eLearning Fun

In 2013, Gartner had predicted that by 2015 more than 50% of corporate processes would be gamified and that 40% of the 1000 biggest companies in the world would deploy gamification in the quest for business benefits. The evidence of our eyes would suggest that gamification hasn’t enveloped us quite that much yet, but it’s fair to say interest on the appropriate use of gamification in eLearning is higher than it has ever been. This article explores what gamification means in the corporate eLearning context, using 3 gamification examples.
by Anand Timothy
December 1, 2015

Gamification For Serious Learning: 5 Facts That Will Impress Your Boss

Using gamification for serious learning is a hot topic right now. Organization heads and Learning and Development heads are keen to explore this and enrich their existing learning strategy. However, they have several questions that range from true benefits of gamification to ascertaining if it indeed improves the effectiveness of learning.
by Asha Pandey
November 3, 2015

3 Simple Ways To Gamify Your Digital Learning 

Are you a modern author looking for ways to use gamification to create engaging and more intriguing digital learning experiences? In this article I'll share some ideas to show you how you can gamify your digital learning and turn your learners into gamers.
by Li Whybrow
October 6, 2015

6 Killer Examples Of Gamification In eLearning

Gamification in eLearning is fast emerging as an effective technique to engage learners. It has found its place under the sun for serious learning (that is, meeting specified learning outcomes). In this article, I will share 6 examples that outline how we have created immersive learning experiences using gamification for varied training needs like induction and onboarding, professional skills enhancement, compliance, soft skills enhancement, and behavioral change programs.
by Asha Pandey
August 18, 2015

Gamification Of Learning Design: How To Use Learning Battle Cards?

Since we published an article about Learning Battle Cards on eLearningIndustry.com we have been asked by several people how we are using this tool. As the main idea of Learning Battle Cards is to boost creativity in the Training and Development field I assume that all users will find their own ways of utilizing them. Here is a short story describing my experiences and ways of playing with the product.
by Marek Hyla