Instructional Design Challenges

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January 19, 2017

ADDIE Vs. Backward Design: Which One, When, And Why?

Opinion is divided between which of the two popular Instructional Design models is ideal for developing an online course. Both have their pros and cons, and it is quite likely that one of the two is better than the other in a specific situation. This articles explores the ADDIE vs. Backward Design dilemma.
by Partha Bhattacharya
November 22, 2016

5 Ways To Make Learners Receptive To Learning

An important ingredient for a course to succeed is make students receptive to learning. How can we get this right, opening up their minds for the possibility of learning, and thereby making full use of what the course has to offer? Read on to find out.
by Srividya Kumar
September 30, 2016

6 Tips On How To Start Planning eLearning Courses

Paul J. Meyer put it brilliantly when he said: “Productivity is never an accident. It is always the result of a commitment to excellence, intelligent planning, and focused effort.” Careful planning has the power to transform ideas into reality. More importantly, it can make your eLearning experiences more organized and effective. In this article, I’ll share 6 top tips on how to start planning your next eLearning course.
by Vinod Choudhary
August 5, 2016

Swiss Cheese Learning: Is Your Course Full Of Holes?

In this article, I’ll be talking mostly about Swiss cheese. Well, actually, something I call Swiss Cheese Learning. It’s learning that's full of holes: A traditional approach to learning allows for learners to have fundamental gaps in knowledge and skills. It fails to accurately assess learning before allowing learners to move on. So, how can Mastery overcome this?
by Anna Sabramowicz
July 26, 2016

Mastery Learning: What Grand Theft Auto 5 Can Teach Us 

Have you ever wondered how to make your learning as addictive as video games? Ever thought about why these games make you fail 50 times in 10 minutes and you're still somehow pumped up to try again? Let's talk about The Mastery Learning Pattern and find out what we can apply from video games in regards to mastery AND failure.
by Anna Sabramowicz