Virtual Reality

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Using Virtual Reality In Education

Using Virtual Reality In Education

The beginning of the Sixties, besides the Cuban Crisis and the rise of the hippie movement, is notable for giving birth to Sensorama, one of the earliest prototypes of the modern virtual reality equipment. It allowed for viewing stereoscopic 3D images accompanied by stereo sound, smells, as well as wind effect. The device was revolutionary for its time, and it spearheaded the development of what Jaron Zepel Lanier dubbed in 1989 as “Virtual Reality” (VR). Having obtained a catchy name, the new technology has been gathering new adherents ever since.

Critical Thinking In Spidery Prose

Critical Thinking In Spidery Prose

This rather whacky 7th geek article has been written with a good dollop of artistic freedom. It features a she-spider and he-spider starting off on the wrong foot and then winding up strangely talking about virtual reality and augmented reality. Throughout the article nevertheless, there are actually some critical-thinking moments of clarity upon which the reader might dwell.

Using Elements Of Improv Theater For Virtual Onboarding: An Interesting And Effective Learning Tool

Using Elements Of Improv Theater For Virtual Onboarding: An Interesting And Effective Learning Tool

Face-to-face meetings, meeting in time-displaced blended settings like blogs, or meeting in virtual real-time like through video chat, or immersive 3D environments, all have their advantages and challenges. In virtual environments the non-verbal elements are limited. Whenever you don’t meet in real person, the lack of personal face-to-face communication is a gap that has to be overcome in all other virtual variations of get-togethers. So, organizations are now facing new challenges to virtual onboarding where it is essential to emphasize the interpersonal dynamics of virtual collaboration and establish practices for team building. This can be achieved by adopting some elements from Improv Theater.

Virtual Reality: The Fad Will Fade

Virtual Reality: The Fad Will Fade

In this second geek article I argue that virtual reality may end up being a flop. The reason is not because the industry may not get enough traction, or not because all that electronic stuff is simply too close to the brain; for me, it’s the brazen attempt to hijack the brain itself.

Active Learning In Virtual Business Landscape – The Road To Success

Active Learning In Virtual Business Landscape – The Road To Success

Virtual markets are the perfect venue for the students from business schools who are seeking to improve their entrepreneurial skills in a free risk environment. Active learning, applied in scenarios involving virtual enterprises, has multiple advantages: it requires the students to take responsibility and initiative in their own decision making process; the students are able to carry out virtual business transactions with other practice enterprises, through eLearning platforms.

Workplace Training Now Needs To Be More Flexible And Adaptive Than Ever

Workplace Training Now Needs To Be More Flexible And Adaptive Than Ever

When I read that there is a “significant gap” between the skills and capabilities Learning and Development practitioners know they need compared to what they actually have, (according to latest research from the UK's Chartered Institute of Personnel Development (CIPD) and research organization Towards Maturity), it came as very little surprise. [1] Workplace training needs to be more flexible, adaptive and innovative as staff are taking the lead on their training requirements not the Learning and Development department.