How To Use Gamification To Promote Active Learning In The Changed Workplace Dynamics

How To Use Gamification To Promote Active Learning

How To Use Gamification To Promote Active Learning

What Is Active Learning?

Active learning is a teaching method that encourages learners to (compared to passive learning) engage with learning content more actively. This can be done by using discussions, group events, case studies, role-playing, game-based activities, problem-solving, and other related instructional delivery methods.

What Is The Significance Of Active Learning In The Current Workplace Dynamics?

One hallmark of today’s remote work is the pervasiveness of individuals and teams working physically and geographically apart from each other in environments (typically the home) where there are distractions galore. Fostering and maintaining workplace learning in such environments is more challenging today than it was a year or so ago.

Embracing active learning in the workplace today brings in significant value as it:

Furthermore, active learning strategies like gamification add the much needed “entertainment” value to an otherwise lackluster learning experience. This not only brings levity into training but also fosters a sense of community, collaboration, and competitiveness—all vital skills for success in today’s work world. Participation in active learning strategies, like games, simulations, and virtual exercises, plays a significant part in equipping learners with the practical skills required for tomorrow.

Why Is Gamification A Great Fit To Drive Active Learning?

Unlike reading training manuals or following along with PowerPoint slides, playing games requires more engagement. That’s why one ideal strategy for active learning in the workplace is game-based learning (GBL) [1].

So, what does GBL entail, and how does it fit into broader workforce training strategies?  GBL refers to applying games to further corporate training objectives. The goal of employing GBL is to:

A GBL strategy might involve using custom-built gaming content, or it might entail third-party games in support of a training curriculum. Because GBL is entertaining (unlike passively listening to podcasts, reading a manual, or glazing over PPT slides), it encourages greater engagement and enthusiasm among learners. That makes it a great tool to promote active learning in the workplace.

Thanks to its immense popularity and flexibility, gamification has found broad applicability in active learning in the workplace. Not only does it fit well with VILT models, but gamification also greatly enhances the effectiveness of blended or fully self-paced learning. In fact, because of how well gamification may be adapted to real-world applications, corporate trainers find it an extremely useful strategy for supporting most corporate training needs.

How To Drive Active Learning In The Changed Workplace With Gamification?

When done right, here are some real-world outcomes [2] you can expect from gamification:

However, to achieve such results requires adopting a well-thought-out approach; randomly introducing “game breaks” just won’t cut it!

Here are some approaches to consider promoting active learning through gamification:

To successfully leverage gamification as a strategy for active learning in the workplace, engage with learners throughout the game. Do so by providing timely and helpful feedback, hints, comments, and recommendations. And don’t forget to reward learners with badges, points, and leaderboards for their accomplishments.

4 Tips To Drive Active Learning In The Changed Workplace With Gamification

Before you start integrating it to support active learning in the workplace, take some time to consider the following tips and strategies to make gamification more effective:

Most importantly, to use gamification as an effective strategy for active learning in the workplace, use continuous and constructive feedback as a mechanism to promote learner engagement. Instead of providing pass/fail feedback, offer learners constructive comments about their performance so they’ll use that feedback to learn from.

It’s an uphill battle to maintain learner engagement over prolonged periods by using passive training methods. Gamification is a strategy that not only promotes active learning in the workplace but also helps deliver better learning outcomes.

I hope this article provides insights to drive active learning in the workplace with gamification to engage your learners better. Meanwhile, if you have any specific queries, do contact me or leave a comment below.

References:

[1] How to use Game-based Learning to Drive Learner Engagement and Motivation

[2] GAMIFICATION, GAMES, AND LEARNING: What Managers and Practitioners Need to Know (Page 16)

[3] Frequently Asked Questions (FAQs) on Gamification in Corporate Training

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