Articles

March 6, 2014

Enhance The Quality of Teaching Through A Project Management System

Educationists who want to work together for improving the quality of education and to make it more interactive and enjoyable, can easily communicate and collaborate through these web-based project management systems. Despite being based in different countries around the globe, they can effortlessly share their thoughts and ideas with each other. They can discuss education related matters, suggest ideas, share their knowledge and thus devise great strategies and solutions in least time.
by Sharon Thomson
March 5, 2014

Don’t Pick Sides, Create an ADDIE-Agile Mashup

Over the vast countryside in the kingdom of Instructional Design a mist of uncertainty has fallen over many of the loyal subjects residing there. Conversations can be overheard discussing whether Queen ADDIE should stay on the throne or if an Agile usurper like SAM would be a more effective monarch. With all of this uncertainty several are even considering the viability of a Constitutional Monarchy creating a model government where both ADDIE and Agile can play important and functional roles.
by Travis Thurston
March 4, 2014

21st Century Classrooms with 20th Century Learning Theories

The 20th century brought forth several changes in the field of education. These changes include teaching methods and pedagogies, teaching and learning theories, and new perspectives on where America’s education is heading. In the 21st century, classrooms called online classrooms or virtual classrooms are emerging in vast numbers, all accessible 24/7, across towns and cities and certainly across the nations. Still, how much can 21st century classrooms benefit from 20th century theories?
by Dorothy Kropf
March 2, 2014

Top 10 Competencies of a Gamified Learning Designer

Gamified learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions related to learning styles and preferences, and the dimensions and the elements of learning design. In this article, we will take a quick look at the top 10 essential competencies required for a learning designer to design effective gamified learning interventions.
by Ravi Pratap Singh
February 28, 2014

Lesson Study 2.0 by SIBME

Group lesson study when executed well is one professional development exercise that can help contribute to improving teacher efficacy and student achievement. Sibme, a video collaboration platform developed by educators and for educators, helps make this cumbersome process more efficient and informative. 
by David Wakefield