Augmented Learning

Augmented Learning: Definition, best practices and trends of Augmented Learning from our top eLearning authors. Articles for eLearning professionals who want to use Augmented Learning for developing memorable eLearning experiences. Find out more!

6 Ways To Incorporate Geolocation In Online Training

7 Ways To Incorporate Geolocation In Online Training

Geolocation brings personalized online training content to your audience, no matter where they are in the world. But how can you use this modern technology in your next online training course? In this article, you will find 7 innovative ways to use geolocation in your online training course design.

Watson: Cognitive Computing In Education

Watson: Cognitive Computing In Education

I met Mariano Garrido, Industry Solution Architect at IBM, during his talk at the Google Campus in Madrid on Cognitive Business. We talked about Watson, a technology platform that uses natural language processing and machine learning to discover the hidden knowledge behind unstructured data. Here is what we learned about using cognitive computing in education.

Augmented Learning: An Argument For Its Use

Augmented Learning: An Argument For Its Use

While the concept of “on demand” eLearning is not new to Instructional Designers, the use of Augmented Learning (or AL) is fast catching currency within learning content creation circles. For those of us who are new to this concept, augmented learning is a technique that helps Instructional Designers adapt learning environments to a particular learner. In this article, we will talk about Augmented Learning (AL) and look at some use cases and tips for augmented success.

Using Virtual Reality In Education

Using Virtual Reality In Education

The beginning of the Sixties, besides the Cuban Crisis and the rise of the hippie movement, is notable for giving birth to Sensorama, one of the earliest prototypes of the modern virtual reality equipment. It allowed for viewing stereoscopic 3D images accompanied by stereo sound, smells, as well as wind effect. The device was revolutionary for its time, and it spearheaded the development of what Jaron Zepel Lanier dubbed in 1989 as “Virtual Reality” (VR). Having obtained a catchy name, the new technology has been gathering new adherents ever since.