Enterprise Gamification

The biggest and most thorough collection of Enterprise Gamification articles. Anything you need to know about Enterprise Gamification, written by the top Gamification experts worldwide.

January 12, 2016

ITyStudio: A Game-Based Learning Platform To Create eLearning Games

When speaking to our leads, we often hear the same painful problem from Training Managers: «Only 10% of our workforce completed the training they are supposed to take on the Learning Management System». Then, they all pretty much have the same explanations: «The completion is low because the content is not engaging». Consequently, they are all coming to us, like a starving crowd, begging for a game-based learning platform that could fix their problem. However, even if there are some game-based learning platforms out there, they remain tools. There is no «easy button», and a game-based learning platform is not a cure-all for boring content or bad learning design.
by Yann Teyssier
January 3, 2016

3 Gamification Examples That Make Corporate eLearning Fun

In 2013, Gartner had predicted that by 2015 more than 50% of corporate processes would be gamified and that 40% of the 1000 biggest companies in the world would deploy gamification in the quest for business benefits. The evidence of our eyes would suggest that gamification hasn’t enveloped us quite that much yet, but it’s fair to say interest on the appropriate use of gamification in eLearning is higher than it has ever been. This article explores what gamification means in the corporate eLearning context, using 3 gamification examples.
by Anand Timothy
December 22, 2015 | Sponsored

10 Tips To Create Learning Simulations For Non-Game Designers

At the first glance, creating learning simulations seems really appealing: This is about catching most of learners’ attention, this is about interactivity, this is about new trends… Everything is like a fairy tale until… You actually try to make one! Creating the graphical environment (setting up your backgrounds, your characters), as well as creating your pedagogical structure (choosing evaluation criteria and feedbacks), to finally put every single piece of the puzzle altogether, usually asks a lot of effort, whether it is from you web design team, developers team, eLearning trainers, etc. And you end up finishing this tedious task with a lot of pain. And sometimes, the worst case scenario: The outcome isn’t that good! Your learners don’t really identify themselves to the training; there are bugs here and there in the learning simulations. Anyway, if you have always been dreaming about creating engaging learning simulations, but felt overwhelmed with all the technical stuff, you should read this article.
by Yann Teyssier
December 19, 2015

Playability Vs Gamification: Do We Really Have To Gamify Everything?

Gamification is considered as a silver bullet for all challenges people face. The problem is that there are not so many really good examples of processes which were positively influenced by gamifying them. Piano Staircase, Speed Zone Lottery, Nike, FitBit – you know them all, as for at least two years they have been used as justification of this idea. But even knowing them (plus some more non-standard ones) you usually end up with PBL: Adding to your gamified process points (P), badges (B), and leaderboards (L) hoping that they will influence people. My question is: Do we really have to gamify everything in order to maintain playability?
by Marek Hyla
December 14, 2015

How To Build Powerful Serious Games: The ITyStudio Case

Training programs that shift from text-based eLearning to “Learning by doing” is a dream come true for employers / trainers who are frustrated with underperforming employees. How do we engage employees in serious games? Simple. A storyline with characters, combined with a great authoring tool!
by Yann Teyssier
December 1, 2015

Gamification For Serious Learning: 5 Facts That Will Impress Your Boss

Using gamification for serious learning is a hot topic right now. Organization heads and Learning and Development heads are keen to explore this and enrich their existing learning strategy. However, they have several questions that range from true benefits of gamification to ascertaining if it indeed improves the effectiveness of learning.
by Asha Pandey
October 23, 2015

Learning Battle Cards On My Desk! At Last!

I am happy and proud. 4 years of our work on the Learning Battle Cards project has just concluded. In the final stage of it we have just printed out the first batch of cards in the biggest Polish playing cards publishing house (Trefl). Here is a short story of mutual effort which let us to celebrate this moment.
by Marek Hyla
October 6, 2015

6 Killer Examples Of Gamification In eLearning

Gamification in eLearning is fast emerging as an effective technique to engage learners. It has found its place under the sun for serious learning (that is, meeting specified learning outcomes). In this article, I will share 6 examples that outline how we have created immersive learning experiences using gamification for varied training needs like induction and onboarding, professional skills enhancement, compliance, soft skills enhancement, and behavioral change programs.
by Asha Pandey
October 1, 2015

Gamification And Game Based Learning: Yes, They Are Different!

Gamification and game based Learning (GBL) are both very popular trends in corporate learning now. The benefits of games are evident in training and learning; not only at the K-12 level, but in corporate circles as well. But both terms, gamification and game based Learning, cannot be used interchangeably. They’re not the same thing and it is important to realize the difference.
by Heena Nanda