Enterprise Gamification

The biggest and most thorough collection of Enterprise Gamification articles. Anything you need to know about Enterprise Gamification, written by the top Gamification experts worldwide.

April 26, 2015

Gamification: Key To Corporate Sales Training Success

When I was at school, there was a common (not funny) teacher joke that went something like this, “Don’t laugh, people will think you’re having fun.” Smiles were stifled, replaced with scorn but we couldn’t hide our guilty truth: we liked learning. So, should adults also have fun while they learn? Absolutely! Enter: gamification. Gamification has become increasingly on-trend in the eLearning realm. Proven more than a gimmick, gamification is claiming stakes as the must have addition for top-notch eLearning. By definition, gamification is the use of game logic and mechanics in non-game contexts to engage and motivate learners in solving problems – that said, it is particularly effective for corporate sales training, let’s check out why.
by Bronya Benvin
April 24, 2015

Gamification Does Not Equal Games, It Equals Engagement And Innovation

You have probably heard the definition:  Gamification is the concept of applying game mechanics and game design techniques to engage a target audience to change behavior, learn new skills or engage in innovation or problem solving skills. If an employee can learn new skills, be more engaged, and be innovative or increase problem-solving skills then why aren’t more companies embracing gamification? I believe some companies feel that gamification equals “games”, and they feel they don’t have time for their employees to play games. In this article, I am going to give two great examples of how gamification can change different types of training material and have a positive result.
by Anne Paine
April 20, 2015

Gamification vs Game-Based eLearning: Can You Tell The Difference?

The terms “gamification” and “game-based eLearning” are sometimes used interchangeably. However, there are distinct differences between the two that all eLearning professionals should be aware of. In this article, I’ll compare and contrast gamification vs game-based eLearning and I’ll give you some useful tips on how to design an effective instructional strategy for each.
by Christopher Pappas
April 14, 2015

How Minutes A Day Can Reinvigorate Your Workforce

We know you’ve seen it. Your employees sit in a day-long training session watching presenter after presenter. They fight drowsiness, boredom and distractions as they listen to more and more information that sucks the life out of any brainpower they have left. And all they can think about is their growing to-do list that is only getting longer by the minute.
by Carol Leaman
April 11, 2015

4 Secret Tips For Gamifying Call Center Onboarding

Remember your first few days on the job? Terrifying to say the least. Onboarding makes the transition into work simpler and ensures employees have the basic skills they need. This article gives readers 4 tips for new employee onboarding, using call center employee onboarding as an example.
by Gal Rimon
March 9, 2015

5 Killer Examples Of Gamified eLearning

Games are often more effective for learning than traditional training approaches. So in this article we aim to show you five examples of great gamified eLearning and guide you how to set about designing your own great gamified course.
by Li Whybrow
February 25, 2015

The Anatomy Of Good Gamified eLearning

You can’t go to a learning conference these days without seeing a session or ten on gamification; it’s becoming more common to be asked to “add gamification” to a learning experience. But what is ‘gamification’ and how can it help you to design great elearning?
by Li Whybrow
February 6, 2015

Can HR Software Become a FitBit? And Gamification?

Mark Andreessen said in 2011 that software is eating the world. It certainly is – even in sectors where it was not considered an option - and it seems that together with cultural changes emanating from the wearable technology world, software is going to eat HR too, changing performance management and creating a new role for enterprise gamification.
by Gal Rimon