IMLF2016

The 3rd International Mobile Learning Festival (IMLF2016) will be held in Bangkok, Thailand on 27-28 May, 2016. Building upon successes of the previous conferences, we continue to explore Mobile Technologies and Emerging Learning Design.
Dates 27 May 2016 8:00 am (UTC +7) 28 May 2016 6:00 pm (UTC +7)
Place (View On Map) Grande Centre Point Terminal 21

The 3rd International Mobile Learning Festival (IMLF2016)

The IMLF will be an exceptional venue for sharing information on contemporary approaches to education, learning design, MOOCs, flipped classroom, mobile learning, e-learning, and Learning 2.0 from around the World. Therefore, the conference will feature evidence-based developments surrounding mobile and emerging learning design for the 21st century learning.

Tertiary and secondary school teachers, education policy makers, researchers, research students and developers are encouraged to attend and engage with colleagues at the IMLF2016. Your participation will contribute to the discussion and exploration of the most important developments in mobile learning and emerging learning design to date.

The conference speakers will provide their unique perspectives on human learning, and highlight practical enhancement of human agency through the embedding of mobile and emerging technologies in learning design.

Festival Scientific, Academic and Practical Themes

MOBILE LEARNING

  • Pedagogical approaches and design for mobile learning
  • Design of Apps, E-books, Learning objects and other mobile learning content
  • Case Studies of Mobile learning environments in schools and universities
  • Affordances of mobile technologies
  • Teacher change through adoption to mobile technologies
  • Mobile learning systems and platforms

EMERGING LEARNING DESIGN

  • Wearable technologies and possibilities for education
  • Evaluation issues and case studies of emerging technologies
  • 3D Printing, holographic technologies, surfaces and interactive toys and learning design
  • Internet of things and possibilities for learning
  • Emerging learning management system

LEARNING 2.0

  • Massive Open Online Course (MOOCs): design, adoption and instructional impact
  • Flipped classroom and emerging learning design
  • Gamification of learning
  • New Literacies for 21st Century and integration with the curriculum
  • Learning design and social networking
  • Social media content
  • Big data and learning analytics
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