We create immersive learning experiences that result in meaningful, validated outcomes.
Our purpose is to inspire, immerse and enable people to grow – at work, at home and on the move. We are driven by solutions, not technologies.
We believe that immersive experiences are transforming the way we work, learn & play. We create collaborative serious games, VR and AR experiences & other tools that support new ways of changing behaviours for the better.
Learning and Development
From soft-skills to health, safety and well-being, immersive technologies enhance the learning experience and boost the outcomes with deeper memories and greater recall
Training and Simulation
Complex physics replicating the real world virtually allow trainees to practice tasks and fail safely, building up their muscle memory without needing access to the real thing
Experience and Gaming
From home to arcade, theatre to museums, immersive technologies create new forms of experiential story-living and entertainment to engage new audience types
Make Real is an award-winning immersive technologies content developer and publisher, with a proven track record in creating validated, meaningful and memorable learning experiences for the enterprise and entertainment sectors, at work, in and out-of-home.
Our background in learning, games and simulation design and development means we lead the way in creating content determined by objectives and outcomes, not driven by the technologies. However our team of creatives, coders, designers - and our internal partnerships team - ensure we remain at the forefront of the technology and understanding audience and user needs, always looking to evangelise and educate partners on the benefits and use cases of immersive technologies.
We are trusted by some of the world’s largest organisations to design and deliver their learning & development, training and simulation solutions, including Vodafone, Lloyds Banking Group, Porsche, McDonald’s and EDF Energy.
Make Real is an approved developer partner with Oculus for Business ISV, HTC Vive, Microsoft HoloLens, Sony PlayStation VR and Google