Gamification Beyond Learning: The Case Of Click

Gamification Beyond Learning: The Case Of Click
Summary: Here is how the Click game can help enhance learners’ capabilities and increase their memory power through gamification.

The Click Game And How Gamification Has Revolutionized Learning     

Do you know that video games are acting as oxygen where four out of five US households own a video game device? 42% of Americans play video games regularly every 3 hours or per week; there are more than 28 million playing Candy Crush and 155 million playing video games:

“The industry is producing a steady stream of games that continue to expand their nature and impact – they can be artistic, social, and collaborative, with many allowing massive numbers of people from all over the world to participate simultaneously.”—The New Media Consortium’s 2014 K-12 Horizon Report

Due to this huge change, games are also taking part of education where most of the researches say that it will be easier for a learner to learn in a gamified way which we call gamification.

Gamification of eLearning is the application of game elements and gaming techniques to non-game elements (in this case, online learning content) in an effort to make it fun and engaging. It’s the use of game mechanics to encourage learners to explore and learn as they move towards an end goal. (Taken from the Articulate community)

What’s New About Gamification? How Click Was Born

Organizations have borrowed elements such as points and badges from games and have been using them to motivate people for a long time. Weight Watchers, Boy Scouts and Girl Scouts, and military organizations have been using this approach to motivate people for a half century, a century, and millennia respectively.

Thinking of gamification has given me a revolutionized idea that will not only enhance the learners’ capabilities, but will also increase their memory power.  

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We all love to play games and easily get panicked if someone tries to distract us in the middle of the game; which means that our mind is 100% involved in the game and doesn’t want to accept any distractions.

Imagine what happens when you are playing a game and, after finishing 3 levels, all of the sudden you are asked a question that is relevant to your profession: Your attention is there 100%. Do you think that you will forget the correct answer or the feedback of that question? I don’t think so.

That’s how the game CLICK was born. Here is a live example that demonstrates exactly what I mentioned: CLICK, the game of learning.

CLICK is the standalone product that will not only help you to increase your memory power, but will also increase your learning curve.

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It is designed by Blendtolearn.com, the company that thinks differently when it comes to designing eLearning courses or upscaling the learning curve. We are not only artisans; we are curators, especially when it comes to implementing a Learning Management System (LMS). Our unique approach helps clients to increase the performance and growth of your company.

How CLICK Can Help Corporate Sectors

Imagine you are the head of the training department and want to increase the value of your department. Right now, you are sending feedback forms or surveys to evaluate post training, but you will not get the statistics with exact values. CLICK will help you to identify the gaps with proper reports and measure all of your employees’ performance. It will also help you track down the employees’ performance based on each question and topic. The game is designed on Articulate Storyline and comes up with a SCORM complaint version that will help integrate into your Learning Management System. If you don’t have a Learning Management System, then with the help of Blendtolearn’s creative approach that game can easily synchronize with Google sheets. This means you can access the reports via Google sheets.

How CLICK Can Help Schools And Universities 

And what happens if you want to accelerate the performance of your students? CLICK is a game that not only identifies the gaps, but also engages your students and increases their memory power. The good thing about this game is that it is completely customizable: You give us your questions, we add them into the game, and then we offer you a package that can easily be a part of your existing course.

CLICK was presented at the Learning Solutions Conference #LSC2016, which was organized by the eLearning Guild in Orlando and got a great response. We are happy to move a little further and see what you all think about it.