April 24, 2015
Gamification Does Not Equal Games, It Equals Engagement And Innovation
You have probably heard the definition: Gamification is the concept of applying game mechanics and game design techniques to engage a target audience to change behavior, learn new skills or engage in innovation or problem solving skills. If an employee can learn new skills, be more engaged, and be innovative or increase problem-solving skills then why aren’t more companies embracing gamification? I believe some companies feel that gamification equals “games”, and they feel they don’t have time for their employees to play games. In this article, I am going to give two great examples of how gamification can change different types of training material and have a positive result.
by Anne Paine