Articles

January 27, 2016

Impressive Mobile Learning Design: The First Step To Successful Mobile Learning Delivery

Most organizations are now open to the idea of taking advantage of the increase in smartphone and tablet use in the workplace mobile learning for eLearning delivery. This increases the availability and accessibility of training for the employees, who can now utilize their time learning even when out of office. But the increasing use of mobile-enabled learning content creates a set of challenges for eLearning developers. Here is how effective mobile learning design can be the first step to successful mobile learning delivery.
by Heena Nanda
January 27, 2016

Fundamentals Of Learning Technologies: Part 2

This article is a primer for those of you new to eLearning and learning technologies. Maybe it is just me, but some of the terminology thrown around in articles, books, and blogs force me to hunt down definitions in Wikipedia. And we all know that Wikipedia can’t be wrong. Part 1 of this two-part article explained what’s involved with planning, development, and delivery of training using modern technology. In preparation of part 2, I asked readers to take in a short online survey. Part 2 summarizes the basic components of eLearning material creation and publication for online use.
by Ken Whitaker
January 27, 2016

How To Sell Online Courses

This article is for those who are planning to sell online courses as a business. If you fall into that category, you’re tapping into an outstanding business opportunity. But rather than add to the justified hype in that direction, let’s get to the actual nuts and bolts of how to create, format, market, and sell online courses. This article is about doing rather than dreaming. So, how exactly do you sell online courses?
by David Hill
January 26, 2016

Top 6 eLearning Trends For 2016

Want to know what lies ahead for the world of eLearning in 2016? In this article, I'll forecast the 6 top trends for the coming year, so that you can keep up to date with the latest and greatest in eLearning. So, get ready to welcome the New Year by integrating some of these modern tools, technologies, and ideologies into your eLearning strategy.
by Christopher Pappas
January 26, 2016 | Sponsored

4 Tips To Create 2D Simulations With ITyStudio

Enterprise gamification leads companies to move from classical and linear eLearning modules to more interactive training, for instance serious games. In these simulations, you are actually trying to represent real life case scenario for your employees. In a previous article, we discussed how to create engaging 3D simulations with ITyStudio. Even if 3D simulations are great, they are not the only way to go; you can also aim for 2D simulations. 2D simulations broaden your pedagogical possibilities, allowing you to diversify the environments of your training modules, as well as the way your learners feel the training. In this article, we are going to cover how to create engaging 2D simulations, using the authoring tool ITyStudio as an example.
by Yann Teyssier
January 26, 2016

3 Ways Online Training Providers Can Use Gamification In Their Courses

If you’re simply taking a game and apply it to online training, you’re doing gamification wrong! For example, think of gamified training that’s based around a word search or a board game. These forms of gamification can be expensive to create and often offer little value to the learner. Instead, you need to find ways to use gaming elements to create better experiences that are not possible with traditional learning mediums.
by Li Whybrow
January 25, 2016

eLearning Best Practices For Digital Signage

Digital signage is a fairly new communication medium that evolved from corporate TV back in the seventies. This new communication technology really took off when the internet became popular and now anyone can run their own private communication channel. The main components of any modern digital signage system are: Hardware (TV and content playback device), Content Management Software (CMS), and an internet connection. Digital signage is commonly used for corporate communication, public information, and advertising. The skills required to deploy and use a digital signage network cover many disciplines, from creative to technical skills. However, as CMS products mature, we see more administrative personnel requiring training on these products.
by Maurice Doran
January 24, 2016

How Gamification Will Impact Corporate Learning

At EI Design, we have been crafting gamification for serious learning (corporate learning) for over two years now. We now see a maturing in corporates’ understanding of its true potential and how a well-crafted gamification solution can create the right learning impact. Today, gamification is poised to impact corporate learning. It is more than a buzz and is steadily gaining momentum on account of increase in adoption of mobile learning or mLearning and significant numbers of millennial learners in the overall learner demographics that are asking for it.
by Asha Pandey