IBT Learning Content Management System
With the authoring tool IBT Learning Content Management (IBT LCM) you can produce, manage and publish your digital learning content. Read more
Innoactive GmbH
Innoactive offers an open VR training platform for trainers to create VR learning experiences within hours, then share them with ease across their organisation. Innoactive’s team consists of 20+ forward thinkers on a mission to bring VR at work. Read more
Intellek Create
Transform eLearning with Intellek Create eLearning authoring tool. Effortlessly create top-notch microlearning, courseware, and assessments - delivered live and in-application. Drive performance by using the best eLearning authoring tools. Read more
KITABOO
Kitaboo is a cloud-based content platform to create-publish-distribute interactive mobile-ready content. Read more
Kotobee Author
Kotobee Author is an interactive ebook creator and EPUB editor, suitable for education, training, and publishing. Kotobee Author is a winner of the Academics' Choice 2016 Smart Media Award. Read more
LesLinq
LesLinq is the microlearning solution that makes learning accessible and fun. Send your microlearnings via SMS or email. No app needed. Monitor and analyze the results. Make learning fun! Read more
Motive.io
The Motive Training Platform allows you to create scalable VR training with ease. Read more
ONLYOFFICE DocSpace
Connect learning materials, students and educators in customizable rooms Read more
PandaSuite
PandaSuite is a cutting-edge, intuitive eLearning authoring tool designed to empower educators, trainers, and content creators to produce interactive and engaging digital learning experiences. Read more
SHIFT
Our tools enable organizations in their digital transformation initiatives by giving them products and services to digitize their learning and communication needs. Read more
Siminsights
With our no code VR/AR authoring platform Hyperskill trainers can easily design courses & simulations with scenario-based training. We help our clients to author, publish and evaluate their own immersive content in a cost-effective manner. Read more