Bloom’s Taxonomy

A great selection of eLearning articles for Blooms Taxonomy. Information, benefits, disadvantages, prisnciples and valuable resources for Blooms Taxonomy, at eLearning Industry.

December 17, 2017

Alternate Reality Games: The Learning Connection

While Alternate Reality Games are engaging and fun, as a tool for learning they must also help learners achieve objectives and improve their performance. This article will explore how learning is more deeply constructed by learners as they interact and collaborate with peers to complete activities in an ARG.
by Andy Petroski
July 26, 2017

Applying Bloom's Taxonomy In eLearning

Bloom's Taxonomy provides a framework for developing strong learning objectives. However, when it was created in 1956 when eLearning didn't exist, it was intended for in-class style training. How can you adapt it to create strong learning objectives for eLearning?
by Ravinder Tulsiani
February 8, 2017

Taxonomy Of eLearning: Does eLearning Need A New Taxonomy?

How do we measure success? The accomplishment of one’s goals, right? So, how do we measure success in eLearning? That would depend on who is asked; teacher, student, school manager, or vendor? It is easy to see how this question, then, could cause confusion. Do we then need a new taxonomy of eLearning?
by Greg Blackburn
August 19, 2016

Learning Objectives Vs Learning Activities: What's The Difference?

Learning objectives and learning activities are two crucial pieces of ammunition in the eLearning provider's arsenal. They have a role in making lessons engaging and fruitful. Here, we explore the binary relationship of learning objectives vs learning activities by discussing the difference and understanding the importance of both.
by Anand Timothy