Articles

February 8, 2016

Training Needs Analysis For eLearning: 2 Sets Of Questions To Ask The Client 

Now it’s time to meet the client for the very first time as an eLearning Project Manager in order to discuss in detail their training needs and the overall requirements of the eLearning course to be developed. This step is not about selling; the client has already agreed to work with your company, and most probably, has already signed a contract, too. In this article, I will examine what happens in this very first meeting with the client, how the eLearning Project Manager identifies what to be included in the eLearning course to be produced by using the right set of questions for training needs analysis for eLearning, and how this meeting proceeds by setting priorities and documenting what to be delivered .
by Marisa Keramida (M.Ed.)
February 8, 2016

7 Tips To Fact Checking eLearning Courses: A Practical Guide For eLearning Professionals

As the famous American writer and satirist, Mark Twain, once said: “Get your facts first, then you can distort them as you please”. Giving your eLearning audience information that is supported by concrete evidence is part of the eLearning professional's job description. In this article, I'll share 7 tips for fact checking your eLearning courses, so that you can rest assured you’re offering your online learners true and up-to-date subject matter.
by Rory Cameron
February 8, 2016 | Sponsored

6 Tips For Serious Game Development For Non-Game Designers

To train more than to entertain: That is the motto of a proper serious game. Indeed, these kinds of training methods have gained undeniable popularity, since institutions, as well as companies, decided to implement them as part of their training programs some years ago. Consequently, a lot of training managers became interested in serious game development or, in other words, in how to design such training modules. However, when it comes to serious game development, a lot of questions come into play. Sometimes they can be scary, or even overwhelming. For instance, «Will I have to create 3D environments by myself ?», or «Will I have to do some coding in order to make my training module work?». Well, if you are a non-game designer interested in serious game development, you should keep reading.
by Yann Teyssier
February 7, 2016

The Four Responsibilities Of The Learning Professional

In this ground-breaking article you will find out: Why you don’t become a professional just by calling yourself one; why the professional does not serve the interests of their clients simply by doing what they are told; why learning professionals should aim to do no harm to their learners; why it is absurd for a learning professional to be technophobic; why being a professional means basing your recommendations on hard evidence, not romanticism.
by Clive Shepherd
February 5, 2016

Inclusive And Accessible eLearning

To develop online courses that are more inclusive, the role of Instructional Designers must move beyond the orchestration and arrangement of course content to partnering with faculty and support staff to implement curriculums that are mindful of ADA compliance. Furthermore, professional development must move beyond faculty acquiring technical expertise to pairing technological knowledge with principles of Universal Design for Learning (UDL). This article outlines ways that I, as an Instructional Designer, implemented such practices via a professional development seminar, in which faculty and staff learn the principles of Universal Design for Learning and develop skills to create ADA compliant MS Word documents, podcasts, and lecture captures. Excerpts from faculty and staff’s learning journals illustrate how they have grown as educators.
by Sabrina Taylor