January 3, 2016
3 Gamification Examples That Make Corporate eLearning Fun
In 2013, Gartner had predicted that by 2015 more than 50% of corporate processes would be gamified and that 40% of the 1000 biggest companies in the world would deploy gamification in the quest for business benefits. The evidence of our eyes would suggest that gamification hasn’t enveloped us quite that much yet, but it’s fair to say interest on the appropriate use of gamification in eLearning is higher than it has ever been. This article explores what gamification means in the corporate eLearning context, using 3 gamification examples.
by Anand Timothy