Top 10 Competencies of a Gamified Learning Designer

Gamified learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions related to learning styles and preferences, and the dimensions and the elements of learning design. In this article, we will take a quick look at the top 10 essential competencies required for a learning designer to design effective gamified learning interventions.

Lesson Study 2.0 by SIBME

Group lesson study when executed well is one professional development exercise that can help contribute to improving teacher efficacy and student achievement. Sibme, a video collaboration platform developed by educators and for educators, helps make this cumbersome process more efficient and informative. 

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What Students Love about e-Learning Courses

Since a continually increasing number of students are turning to online education, there are numerous courses available on the internet. Designing a basic online course may be difficult and is no different than working on an eLearning course. If you wish to design an effective e-learning program, that’ll make the transition from classroom to e-learning as pleasant as possible for the students, then that is a different story. It requires a good deal of time, planning, and hard work.

Online Learning - What do we actually mean?

With their Online Language Learning Challenge The Guardian wants to find out if it’s possible to learn languages purely through the use of online tools by discussing the topic with readers and experts. Most people have doubts that learning online would get you as far as being able to speak a new language fluently. But there seem to be very different understandings of what online learning actually means.