February 8, 2016 | Sponsored
To train more than to entertain: That is the motto of a proper serious game. Indeed, these kinds of training methods have gained undeniable popularity, since institutions, as well as companies, decided to implement them as part of their training programs some years ago. Consequently, a lot of training managers became interested in serious game development or, in other words, in how to design such training modules. However, when it comes to serious game development, a lot of questions come into play. Sometimes they can be scary, or even overwhelming. For instance, «Will I have to create 3D environments by myself ?», or «Will I have to do some coding in order to make my training module work?». Well, if you are a non-game designer interested in serious game development, you should keep reading.
by Yann Teyssier